victory-animation
is a React wrapper component that uses the D3 interpolate
and ease
libraries to provide transitions between prop sets.
##Examples
The most basic set up you can use will require supplying a data
prop and rendering a functional child, as shown below:
<VictoryAnimation data={x: 500}>
{(data) => {
return <div style={{left: data.x}}/>
}}
</VictoryAnimation>
The way victory-animation
works is, when you supply the initial value for the data prop, the functional child gets called and your child/children are rendered with that data. Any subsequent data supplied via the data prop is interpolated against the original or current value, and the child is rerendered along a transition sequence until it reaches its final value, which is the prop that was supplied.
For example, lets check out a simple example using a button to toggle between data
prop values:
class App extends React.Component {
constructor(props) {
super(props);
this.clickHandler = this.clickHandler.bind(this);
this.state = {
x: 0
};
}
clickHandler() {
this.setState({
x: this.state.x === 0 ? 150 : 0
});
}
render() {
return (
<div>
<button type="button" onClick={this.clickHandler}>Toggle X</button>
<VictoryAnimation data={{x: this.state.x}}>
{(data) => {
return (
<div style={{left: data.x}} />
);
}}
</VictoryAnimation>
</div>
);
}
}
We can expand on this by adding multiple values, as VictoryAnimation
supports object interpolation with interpolation of any properties contained using any type supported by d3-interpolate
:
class App extends React.Component {
constructor(props) {
super(props);
this.clickHandler = this.clickHandler.bind(this);
this.state = {
x: 0,
w: 500,
h: 500,
br: 0,
color: "#3498db",
rotate: 0
};
}
clickHandler() {
this.setState({
x: this.state.x === 0 ? 150 : 0,
w: this.state.w === 500 ? 200 : 500,
h: this.state.h === 500 ? 200 : 500,
br: this.state.br === 500 ? 0 : 500,
color: this.state.color === "#3498db" ? "#2ecc71" : "#3498db",
rotate: this.state.rotate === 0 ? 360 : 0
});
}
render() {
return (
<div>
<button type="button" onClick={this.clickHandler}>Toggle X</button>
<VictoryAnimation data={
{
x: this.state.x,
w: this.state.w,
h: this.state.h,
color: this.state.color,
br: this.state.br,
rotate: this.state.rotate
}}>
{(data) => {
return (
<div style={
{
position: "relative",
left: data.x,
width: data.w,
height: data.h,
backgroundColor: data.color,
color: "white",
fontFamily: "Lucida Grande",
padding: 40,
borderRadius: data.br,
textAlign: "center",
alignItems: "center",
display: "flex",
fontSize: 40,
transform: "rotate(" + data.rotate + "deg)"
}}>
<div style={{textAlign: "center", width: "100%"}}>Test</div>
</div>
);
}}
</VictoryAnimation>
</div>
);
}
}
Check out the result below:
We can even take this a step further, as VictoryAnimation
supports arrays of objects as a type for data
. This results in chained ordered animations between multiple sets of properties:
class App extends React.Component {
constructor(props) {
super(props);
this.clickHandler = this.clickHandler.bind(this);
this.state = {
data: [
{
x: 0,
y: 0
}
]
};
}
clickHandler() {
this.setState({
data: [
{
x: 0,
y: 0
},
{
x: 250,
y: 0
},
{
x: 250,
y: 250
},
{
x: 0,
y: 250
},
{
x: 0,
y: 0
}
]
});
}
render() {
return (
<div>
<button type="button" onClick={this.clickHandler}>Toggle X</button>
<VictoryAnimation data={this.state.data}>
{(data) => {
return (
<div style={
{
position: "relative",
left: data.x,
top: data.y,
width: 200,
height: 200,
backgroundColor: "#2ecc71",
borderRadius: 500
}}>
</div>
);
}}
</VictoryAnimation>
</div>
);
}
}
The resulting render looks like:
The following props are supported:
####data
An Object or an Array. This is the data you want to transition between when this prop is updated.
Default value: {}
####delay
A Number. This value (in milliseconds) is the delay before the transition starts. For array based transitions, this delay occurs before each step.
Default value: 0
####easing
A String. This value controls the easing of your transition. Valid values can be found in the d3-ease README.
Default value: poly-in-out
####velocity
A Float. This value controls the speed of your transitions
Default value: 0.02
####onEnd
A Function. This function gets called when the current animation is complete. If the animation is interrupted with new values, it fires after all values have been traversed.
Please see DEVELOPMENT
Please see CONTRIBUTING