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Playermodels appear as invisible #47
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Can confirm it's related to Anti-Wall. Ran a test with everything disabled except the anti-wall module. Gave myself a ping of over 50 with fakelag and players would pop in on my screen. Does not happen when the client's ping is lower. This was on CS:GO. Is there a value in the eyetest.sp that can be changed to modify how far/behind someone needs to be for the client to be visible? |
Indeed there is an Value for that, please check out the 'Action-System' Nightly Branch, ive already added an possible Hotfix for this Issue there. |
Looks like there is somewhat of an improvement but still getting some pop in when over 50 ping. What values in particular can be modified in the |
This define is a good start, i personally edited line 264 to raise the movement precalculation. I havent looked that deep into the Anti-Wallhack System since i am working on an bigger Project which will make this module useless for most common Games. |
+Added God-Tonys Updater *Fixed SBPP Reports causing an Error *Updated Readme *Fix for #47 // Needs to be tested!
Sometimes, the Client is appearing too late. It seems that the Client itself exists, but isent visible.
It looks like the Client does teleport when a specific Angle is hit.
This should be related to the Anti-Wallhack Module, i am 99% sure.
These Ray-Tracing Check is mostly obsolete anyway, i will rewrite this System as next big Task once the Action System is fully tested.
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