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Import position changes from DOLSharp (Dawn-of-Light/DOLSharp#472)
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Squashed commit of the following:

commit f4d1210
Author: Amber Ehrlich <miuna.oshino@gmail.com>
Date:   Fri Jun 14 20:28:26 2024 -0400

    improv: remove old Geometry types

commit 0dd0055
Author: Amber Ehrlich <miuna.oshino@gmail.com>
Date:   Fri Jun 14 20:17:55 2024 -0400

    fix: fix OnPlayerMove not being called

commit 5eaf744
Author: Amber Ehrlich <miuna.oshino@gmail.com>
Date:   Fri Jun 14 20:03:24 2024 -0400

    fix: tentatively fix failure to interrupt threads on exit

commit 4a81eaf
Author: Amber Ehrlich <miuna.oshino@gmail.com>
Date:   Fri Jun 14 18:43:42 2024 -0400

    fix: fix exception in format in GameTimer.cs

commit a7b55b7
Author: Amber Ehrlich <miuna.oshino@gmail.com>
Date:   Fri Jun 14 18:43:18 2024 -0400

    improv: cache Region in Position

commit fd55949
Author: Amber Ehrlich <miuna.oshino@gmail.com>
Date:   Fri Jun 14 18:27:14 2024 -0400

    Fix Areas, I think

commit 507a728
Author: Amber Ehrlich <miuna.oshino@gmail.com>
Date:   Fri Jun 14 18:05:23 2024 -0400

    Fix overflow when calculating very long distances

commit aa3e1e5
Author: Amber Ehrlich <miuna.oshino@gmail.com>
Date:   Fri Jun 14 17:11:03 2024 -0400

    improv: improve "Zone does not exist" error log in AddToWorld

commit dc292cd
Author: Amber Ehrlich <miuna.oshino@gmail.com>
Date:   Sun Jun 9 18:01:06 2024 -0400

    Fix some issues

commit f59ed07
Author: Amber Ehrlich <miuna.oshino@gmail.com>
Date:   Sun Jun 9 15:59:17 2024 -0400

    Apply position changes to Gondwana code

commit b0d12d2
Author: Amber Ehrlich <miuna.oshino@gmail.com>
Date:   Sat Jun 8 16:14:51 2024 -0400

    Last batch of importing the DOLSharp positions - still need to change Gondwana-specific code

commit 966394b
Author: Amber Ehrlich <miuna.oshino@gmail.com>
Date:   Fri Jun 7 19:23:28 2024 -0400

    More of the position changes, still not finished

commit a873193
Author: Amber Ehrlich <miuna.oshino@gmail.com>
Date:   Sun Jun 2 19:58:37 2024 -0400

    positions, part 1
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Mishura4 committed Jun 15, 2024
1 parent 04e4e02 commit 2564f94
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Showing 274 changed files with 3,760 additions and 6,622 deletions.
5 changes: 5 additions & 0 deletions DOLServer/ConsolePacketLib.cs
Original file line number Diff line number Diff line change
Expand Up @@ -32,6 +32,7 @@
using DOL.Database;
using System.Numerics;
using DOL.GS.Profession;
using DOL.GS.Geometry;

namespace DOLGameServerConsole
{
Expand Down Expand Up @@ -162,6 +163,7 @@ public void SendDisableSkill(ICollection<Tuple<Skill, int>> skills) { }
public void SendUpdateIcons(IList changedEffects, ref int lastUpdateEffectsCount) { }
public void SendLevelUpSound() { }
public void SendRegionEnterSound(byte soundId) { }
public void SendSoundEffect(ushort soundId, Position position, ushort radius) { }
public void SendSoundEffect(ushort soundId, ushort zoneId, ushort x, ushort y, ushort z, ushort radius) { }
public void SendDebugMessage(string format, params object[] parameters) { }
public void SendDebugPopupMessage(string format, params object[] parameters) { }
Expand All @@ -178,7 +180,9 @@ public void SendQuestUpdate(IQuestPlayerData quest) { }
public void SendConcentrationList() { }
public void SendUpdateCraftingSkills() { }
public void SendChangeTarget(GameObject newTarget) { }
[Obsolete("Use .SendChangeGroundTarget(Coordinate) instead!")]
public void SendChangeGroundTarget(Vector3 newTarget) { }
public void SendChangeGroundTarget(Coordinate newTarget) { }
public void SendPetWindow(GameLiving pet, ePetWindowAction windowAction, eAggressionState aggroState, eWalkState walkState) { }
public void SendKeepInfo(IGameKeep keep) { }
public void SendKeepRealmUpdate(IGameKeep keep) { }
Expand Down Expand Up @@ -242,6 +246,7 @@ public void SendMarketExplorerWindow(IList<InventoryItem> items, byte page, byte
public void SendConsignmentMerchantMoney(long money) { }
public void SendMinotaurRelicMapRemove(byte id) { }
public void SendMinotaurRelicMapUpdate(byte id, ushort region, int x, int y, int z) { }
public void SendMinotaurRelicMapUpdate(byte id, Position position) { }
public virtual void SendMinotaurRelicWindow(GamePlayer player, int spell, bool flag) { }
public virtual void SendMinotaurRelicBarUpdate(GamePlayer player, int xp) { }
public virtual void SendBlinkPanel(byte flag) { }
Expand Down
33 changes: 0 additions & 33 deletions GameServer/DOL.Geometry/Circle.cs

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30 changes: 0 additions & 30 deletions GameServer/DOL.Geometry/IPoint2D.cs

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29 changes: 0 additions & 29 deletions GameServer/DOL.Geometry/IPoint3D.cs

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168 changes: 0 additions & 168 deletions GameServer/DOL.Geometry/Point2D.cs

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