Quickstart for libgdx artemis-odb based games.
Preconfigured for artemis-odb advanced features. Contains minimal game scaffold.s
If you want artemis-odb with weaving, (optionally) fluid entities and LibGDX's gradle, a fork will get you up and running quickly.
I use this as my quickstart for jam games. You are welcome to use it for whatever you need.
Edit net.mostlyoriginal.game.screen.GameScreen
and start editing!
Platform | odb weaving | entity factory | quickstart |
---|---|---|---|
Desktop | ✓ | ✓ | gradlew desktop:run |
Android | ✓ | ✓ | gradlew android:installDebug android:run , launch emulator first. |
iOS | ✓ | ✓ | gradlew ios:launchIPhoneSimulator |
HTML5/GWT | - | ✓ | gradlew html:superDev , browse to http://localhost:8080/index.html |
✓ supported, - not supported
LibGDX 1.9.9, artemis-odb 2.2.0, artemis-odb-contrib 2.4.0
Alter library versions and enable gdx modules in /build.gradle
Weaving and fluid interface creation are part of the core build step.
Gradle plugin requires Gradle 4.6+!
gradlew generateMatrix
GWT default build speed is horribly slow (10-20 minutes).
Because of this, enableClosureCompiler
is disabled by default. Re-enable
it in html/build.gradle
to shrink your game a bit at the cost of 300%
compile time.
To speed up your builds further you can chose to limit the target browsers
by adding a tag to GdxDefinition.gwt.xml
.
<set-property name="user.agent" value="safari" />
GWT lacks reflection so the build process creates a reflection cache.
To use @Wire
make sure your components, managers and systems are
placed under the premade component, manager and system packages.
There are TWO reflection caches, one for LibGDX, one for Artemis-ODB.
Artemis reflection cache errors are prefixed with artemis-odb
.