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Kevin Hoddinott edited this page Aug 19, 2020 · 3 revisions

Expansion Code Locks Expanded

If adding without a tent wipe/server fresh wipe, you will need to change allow code locks on tents to 0 for your first start, wait about 10 minutes(or longer) and then set it back to 1

Features

  • The ability to hack Code Locks with a new raiding method and mechanics (configurable)
  • The ability to allow the lock and unlock action from anywhere on Expansion Doors and Gates (configurable)
  • The ability to add Expansion Code Locks on Tents (configurable)
  • The ability to add Expansion Code Locks on Fences
  • The ability to add Expansion Code Locks on Base Building Plus(see Known Issues)
  • The ability to raid tents with a hacksaw (configurable)
  • The ability to remove Expansion Code Locks from any object with the Expansion Admin Car Key

How to hack

Hacking like in real life is not going to be as easy as using brute force, so here it's the same. To hack there are 3 steps

  • 1st - Find your self a tablet and the required batteries for the object you want to hack, 1 for tents and 3 for doors(but can be configured by the server owners)
  • 2nd - Start the hack by going up to the target and holding start hack this may take some time as you are setting up the hack
  • 3rd - you now need to keep the tablet in your hands to ensure that the hacking doesn't get interrupted, as well as ensure you don't go more than 10 meters from the target or your tablet will lose its connection
  • Last- The hack will complete and the door/tent will unlock and your tablet will gain some damage. Note: If you hacking get interrupted don't panic you can just go up and resume it, and it will start over where you left off

Config File

{
    "ConfigVersion": "4",
    "AllowLockUnlockFromAnywhere": 0,  //1 Enable|0 Disable when Enabled this will allow you to unlock Expansion Base Building From anywhere
    "AllowCodeLocksOnTents": 1,  //1 Enable|0 Disable when Enabled This will allow you to unlock Expansion Base Building From anywhere
    "AllowHacksawRaiding": 0,  //1 Enable|0 Disable when Enabled This will allow raiding of tents with a hacksaw (this is legacy encase anyone still wants it)
    "HacksawRaidTime": 600,   //This is the time in seconds it takes to raid tents with hacksaws
    "HacksawRaidIncrements": 5,   //This is the number of Increments that hacksaw raiding is broken into
    "HackSawDamage": 300,   // This is how much damage the hack saw will take 
    "AllowHackingTents": 1, //1 Enable|0 Disable when Enabled It will alow hacking with the Decoder Tablet on Tents
    "HackStartTimeTents": 45,  // The amount of time needed to start and resume hacking for tents
    "HackingTimeTents": 600,  // The amount of time the hack will take without interruption on tents
    "BatteriesTents": 1,   // The number of batteries the tablet will require and comsume for the hacking of tents
    "TabletDamageTents": 15, // The amount of damage the tablet takes when you complete a hack of a tent
    "AllowHackingDoors": 1, //1 Enable|0 Disable when Enabled It will alow hacking with the Decoder Tablet on Doors
    "HackStartTimeDoors": 90,  // The amount of time needed to start and resume hacking for doors
    "HackingTimeDoors": 900,  // The amount of time the hack will take without interruption on doors
    "BatteriesDoors": 3,   // The number of batteries the tablet will require and comsume for the hacking of doors
    "TabletDamageDoors": 35, // The amount of damage the tablet takes when you complete a hack of a door
    "ChanceOfInterrupt": 0.005,  // the chance the hacking has to interrupt randomly this is checked every 2 seconds so keep that in mind a 0.01 chance across 900 seconds it will interrupt 4 times on average.
    "ScriptLogging": 1 //1 Enable|0 Disable when Enabled it will log all hacking and raiding events in the script.log
}

Known Issues

  • Code Lock model not showing on Gates(Waiting for Fix)
  • In base building plus you will get the next dial and change dial option when looking at the door when its locked with empty hands
  • If a Fence is built with admin hatchet and you don't attach a wire to make it a gate after restart you can't reattach a code lock

Have Question or Need Help

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Other Info

Native integration with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2111160696]Heroes And Bandits[/url], Action are "ExpansionCodeLockTentRaid", "HackExpansionCodeLockDoorRaid", "HackExpansionCodeLockTentRaid" #define is "EXPANSIONCODELOCKEXPANDED" [url=https://github.com/daemonforge/Dayz-ExpansionCodeLockExpanded]GitHub[/url]

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