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A game project created for the Introduction to Game Programming class, at the Federal University of ABC. It consists of 2D Tower Defense built in Unity.

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DanielCreeklear/JardimDeHillune

 
 

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Jardim de Hillune

Version MIT License

Hillune's Garden is a PixelArt, Tower Defense game, with some action elements, and a little heroic narrative. The seal has been partially broken, and while Mithril's remaining forces attempt to restore it, its inhabitants must protect themselves however they can. You will be Maeve, a small elf charged with the task of protecting the portal that leads to the great Garden of Hilune, temple of the goddess Ceres, day and night, until the seal is established again. The game has a Top Down view, with a fixed camera. The player's objective is to survive and protect the Obelisk from enemies in each horde, each one has a duration that is displayed on the screen for the player. The game will be lost if the player dies, or the Obelisk is destroyed, so the player will have to restart the horde. As game mechanics, the player can attack and has some abilities, among them is invoking plants that will be towers to help protect the Obelisk, each plant has a unique behavior and ability, in addition to having a cost in its invocation, forcing the player to create strategies in the use of this resource.

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Daniel Lopes

Daniel Nardi

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A game project created for the Introduction to Game Programming class, at the Federal University of ABC. It consists of 2D Tower Defense built in Unity.

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  • C# 67.2%
  • ShaderLab 27.9%
  • HLSL 4.9%