Refer to LICENSE.md for license information.
To build/run, it's necessary to do the following after cloning:
git submodules init
git submodules update
cd ./assets/scripts/native
scons p=x11
It's also assumed that you have an independently built version of Godot. The precise compatible version is a moving target, but Godot 3.0.6+/3.1+ is necessary.