Skip to content
/ TZOR Public

A sci-fi maze/puzzle game prototype/proof-of-concept. Gameplay targeted on mobiles and other touch-screens. Written in Java with LibGDX OpenGL framework and Box2D physics engine.

License

Notifications You must be signed in to change notification settings

Dark-Gran/TZOR

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

36 Commits
 
 
 
 
 
 

Repository files navigation

TZOR

preview

This is a FREE game prototype.

RELEASE DOWNLOAD

Does not include JRE and therefore requires Java 8 to run. (download java)

About Project

(see original website)

Original Project Goals

  • Learn to use Java in combination with LibGDX/Box2D engine (+gradle).
  • Test certain art style.
  • Test gameplay with certain parameters:
    • Player must be represented however the game must be playable with one finger.
    • Player's representation must be, at least in this prototype, peaceful (eg. no weapons), but it may have "abilities" (eg. magnetic when turned on).
    • Game's "obstacles" must, at least in this prototype, only arise from:
      • physics
      • level layout (ie. maze containing puzzles)

Gameplay Conclusions

Despite the simplified controls, the physics themselves make this game more "difficult on the platformer/arcade side" (more than expected), meanwhile the "puzzle side" most probably suffers for it.
The feedback gave birth to three alternative drafts, each of which focuses on one of these aspects (arcade vs puzzle), however these only exist on paper for now.
Note: As for the art style, it cries for a rework (number of pixels; not mentioning lack of effects, those would come later in the project).

About

A sci-fi maze/puzzle game prototype/proof-of-concept. Gameplay targeted on mobiles and other touch-screens. Written in Java with LibGDX OpenGL framework and Box2D physics engine.

Topics

Resources

License

Stars

Watchers

Forks