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Unity skin shader to approximate subsurface-scattering in realtime

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DarkBlade909/DarkBladeSkinShader

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DarkBlade Skin Shader

Skin shader to approximate subsurface-scattering in realtime

SSSComparison2

REQUIREMENTS

Features

  • LUT-based pre-integrated subsurface scattering
  • Mip-based light diffusion approximation
  • Dual-Lobe Specular
  • Geometric Specular Anti-aliasing
  • Detail map

Credits

"An Introduction To Real-Time Subsurface Scattering" https://therealmjp.github.io/posts/sss-intro/

"Rapid Acquisition of Specular and Diffuse Normal Maps from Polarized Spherical Gradient Illumination" https://vgl.ict.usc.edu/Research/FaceScanning/EGSR2007_SGI_high.pdf

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Unity skin shader to approximate subsurface-scattering in realtime

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