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remove dumb knockback
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idk how the 1 switch in pet cove does it
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EmosewaMC committed Dec 6, 2024
1 parent 286a2bd commit 9d4dea0
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1 change: 0 additions & 1 deletion dGame/dComponents/SwitchComponent.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -82,7 +82,6 @@ void SwitchComponent::EntityEnter(Entity* entity) {
RenderComponent::PlayAnimation(m_Parent, u"engaged");
m_PetBouncer->SetPetBouncerEnabled(true);
} else {
GameMessages::SendKnockback(entity->GetObjectID(), m_Parent->GetObjectID(), m_Parent->GetObjectID(), 0.0f, NiPoint3(0.0f, 17.0f, 0.0f));
Game::entityManager->SerializeEntity(m_Parent);
}

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