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fix: use correct res path for fdb check #1699

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Dec 28, 2024
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208 changes: 104 additions & 104 deletions dWorldServer/WorldServer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -267,8 +267,6 @@ int main(int argc, char** argv) {

// pre calculate the FDB checksum
if (Game::config->GetValue("check_fdb") == "1") {
std::ifstream fileStream;

static const std::vector<std::string> aliases = {
"CDServers.fdb",
"cdserver.fdb",
Expand All @@ -277,31 +275,33 @@ int main(int argc, char** argv) {
};

for (const auto& file : aliases) {
fileStream.open(Game::assetManager->GetResPath() / file, std::ios::binary | std::ios::in);
if (fileStream.is_open()) {
break;
}
}

const int32_t bufferSize = 1024;
MD5 md5;
auto cdclient = Game::assetManager->GetFile("cdclient.fdb");
if (cdclient) {

char fileStreamBuffer[1024] = {};
const int32_t bufferSize = 1024;
MD5 md5;

while (!fileStream.eof()) {
memset(fileStreamBuffer, 0, bufferSize);
fileStream.read(fileStreamBuffer, bufferSize);
md5.update(fileStreamBuffer, fileStream.gcount());
}
char fileStreamBuffer[1024] = {};

fileStream.close();
while (!cdclient.eof()) {
memset(fileStreamBuffer, 0, bufferSize);
cdclient.read(fileStreamBuffer, bufferSize);
md5.update(fileStreamBuffer, cdclient.gcount());
}

const char* nullTerminateBuffer = "\0";
md5.update(nullTerminateBuffer, 1); // null terminate the data
md5.finalize();
databaseChecksum = md5.hexdigest();
const char* nullTerminateBuffer = "\0";
md5.update(nullTerminateBuffer, 1); // null terminate the data
md5.finalize();
databaseChecksum = md5.hexdigest();

LOG("FDB Checksum calculated as: %s", databaseChecksum.c_str());
LOG("FDB Checksum calculated as: %s", databaseChecksum.c_str());
break;
}
}
if (databaseChecksum.empty()) {
LOG("check_fdb is on but no fdb file found.");
return EXIT_FAILURE;
}
}

uint32_t currentFrameDelta = highFrameDelta;
Expand Down Expand Up @@ -548,115 +548,115 @@ void HandlePacketChat(Packet* packet) {
if (packet->data[0] == ID_USER_PACKET_ENUM && packet->length >= 4) {
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT) {
switch (static_cast<MessageType::Chat>(packet->data[3])) {
case MessageType::Chat::WORLD_ROUTE_PACKET: {
CINSTREAM_SKIP_HEADER;
LWOOBJID playerID;
inStream.Read(playerID);
case MessageType::Chat::WORLD_ROUTE_PACKET: {
CINSTREAM_SKIP_HEADER;
LWOOBJID playerID;
inStream.Read(playerID);

auto player = Game::entityManager->GetEntity(playerID);
if (!player) return;
auto player = Game::entityManager->GetEntity(playerID);
if (!player) return;

auto sysAddr = player->GetSystemAddress();
auto sysAddr = player->GetSystemAddress();

//Write our stream outwards:
CBITSTREAM;
unsigned char data;
while (inStream.Read(data)) {
bitStream.Write(data);
}

SEND_PACKET; //send routed packet to player
break;
//Write our stream outwards:
CBITSTREAM;
unsigned char data;
while (inStream.Read(data)) {
bitStream.Write(data);
}

case MessageType::Chat::GM_ANNOUNCE: {
CINSTREAM_SKIP_HEADER;
SEND_PACKET; //send routed packet to player
break;
}

std::string title;
std::string msg;
case MessageType::Chat::GM_ANNOUNCE: {
CINSTREAM_SKIP_HEADER;

uint32_t len;
inStream.Read<uint32_t>(len);
for (uint32_t i = 0; len > i; i++) {
char character;
inStream.Read<char>(character);
title += character;
}
std::string title;
std::string msg;

len = 0;
inStream.Read<uint32_t>(len);
for (uint32_t i = 0; len > i; i++) {
char character;
inStream.Read<char>(character);
msg += character;
}
uint32_t len;
inStream.Read<uint32_t>(len);
for (uint32_t i = 0; len > i; i++) {
char character;
inStream.Read<char>(character);
title += character;
}

//Send to our clients:
AMFArrayValue args;
len = 0;
inStream.Read<uint32_t>(len);
for (uint32_t i = 0; len > i; i++) {
char character;
inStream.Read<char>(character);
msg += character;
}

args.Insert("title", title);
args.Insert("message", msg);
//Send to our clients:
AMFArrayValue args;

GameMessages::SendUIMessageServerToAllClients("ToggleAnnounce", args);
args.Insert("title", title);
args.Insert("message", msg);

break;
}
GameMessages::SendUIMessageServerToAllClients("ToggleAnnounce", args);

case MessageType::Chat::GM_MUTE: {
CINSTREAM_SKIP_HEADER;
LWOOBJID playerId;
time_t expire = 0;
inStream.Read(playerId);
inStream.Read(expire);
break;
}

auto* entity = Game::entityManager->GetEntity(playerId);
auto* character = entity != nullptr ? entity->GetCharacter() : nullptr;
auto* user = character != nullptr ? character->GetParentUser() : nullptr;
if (user) {
user->SetMuteExpire(expire);
case MessageType::Chat::GM_MUTE: {
CINSTREAM_SKIP_HEADER;
LWOOBJID playerId;
time_t expire = 0;
inStream.Read(playerId);
inStream.Read(expire);

entity->GetCharacter()->SendMuteNotice();
}
auto* entity = Game::entityManager->GetEntity(playerId);
auto* character = entity != nullptr ? entity->GetCharacter() : nullptr;
auto* user = character != nullptr ? character->GetParentUser() : nullptr;
if (user) {
user->SetMuteExpire(expire);

break;
entity->GetCharacter()->SendMuteNotice();
}

case MessageType::Chat::TEAM_GET_STATUS: {
CINSTREAM_SKIP_HEADER;

LWOOBJID teamID = 0;
char lootOption = 0;
char memberCount = 0;
std::vector<LWOOBJID> members;
break;
}

inStream.Read(teamID);
bool deleteTeam = inStream.ReadBit();
case MessageType::Chat::TEAM_GET_STATUS: {
CINSTREAM_SKIP_HEADER;

if (deleteTeam) {
TeamManager::Instance()->DeleteTeam(teamID);
LWOOBJID teamID = 0;
char lootOption = 0;
char memberCount = 0;
std::vector<LWOOBJID> members;

LOG("Deleting team (%llu)", teamID);
inStream.Read(teamID);
bool deleteTeam = inStream.ReadBit();

break;
}
if (deleteTeam) {
TeamManager::Instance()->DeleteTeam(teamID);

inStream.Read(lootOption);
inStream.Read(memberCount);
LOG("Updating team (%llu), (%i), (%i)", teamID, lootOption, memberCount);
for (char i = 0; i < memberCount; i++) {
LWOOBJID member = LWOOBJID_EMPTY;
inStream.Read(member);
members.push_back(member);
LOG("Deleting team (%llu)", teamID);

LOG("Updating team member (%llu)", member);
}
break;
}

TeamManager::Instance()->UpdateTeam(teamID, lootOption, members);
inStream.Read(lootOption);
inStream.Read(memberCount);
LOG("Updating team (%llu), (%i), (%i)", teamID, lootOption, memberCount);
for (char i = 0; i < memberCount; i++) {
LWOOBJID member = LWOOBJID_EMPTY;
inStream.Read(member);
members.push_back(member);

break;
LOG("Updating team member (%llu)", member);
}
default:
LOG("Received an unknown chat: %i", int(packet->data[3]));

TeamManager::Instance()->UpdateTeam(teamID, lootOption, members);

break;
}
default:
LOG("Received an unknown chat: %i", int(packet->data[3]));
}
}
}
Expand Down
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