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Brick Breaker type game using SDL with controller support for hopeful submission to Steam someday

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SDL-Template

Use this to create a basic started SDL project that cross-compiles in Linux and Windows.

Linux Configuration (I use Manjaro):

This is the primary development side and uses clang++, VS Code (OSS), and lldb. It also uses google profiling tools. Build targets are located in build/linux. Manjaro Linux should come with SDL installed, but you may have to install SDL2_image as well.

Win32

This should only be used to build the Win32 target. To do so, you need MSys2, clang++ (through MSys), git (through Msys), make (through MSys). Build targets are located in build/win32

SDL Configuration:

On both platforms, you'll need the install SDL 64 bit libraries and development libraries. Linux should be simple with a package manager, but there are several steps for windows. At the time this readme.md was edited, the versions were SDL2 version 2.26.1 and SDL2_image version

Get the file ending in "-win32-x64.zip" for both the binaries and the development libraries (find "devel" in the filename for development libraries).

Extract development libraries to c:\SDL\

Extract binaries to build/win32/ overwriting the older ones already there

Update the makefile include path if necessary to identify the correct version in c:\SDL\

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Brick Breaker type game using SDL with controller support for hopeful submission to Steam someday

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