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another huge update, many improvements, fine-tune collision, fire and…
… some other FX -removed classic fire render as palette now looks much better -tweaked fire parameters to more awesome -added (optional) turbulence to fire using perlin-noise -ported spray FX to use PS-class -now definitely fixed asymmetrical collision issue: do not use bitshifts on negative numbers! -changed piling behaviour of particles, full rework. looks way more natural now and works much better -changed bouncing behavour: they now bounce at full diameter, making them stay fully in frame when laying on the floor -replaced all relevant bitshifts with divisions for higher accuracy throughout the PS -added new modes to particle box FX -changed a lot of FX parameters (finetuning) -changed all config strings to proper settings (matrix only) -fixed newly introduced bugs -added speedup/slowdown to vortex FX (aka candy, aka rotating sprays) -some renaming -fixed bugs… lots of bugs -merged rendering functions, removed obsolete stuff
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