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A physics based game made with libgdx that doesn't really have much direction :) Just a playground that I'll probably use bits and pieces of in the future.

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Deftwun/ZombieCopter

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ZombieCopter

A physics based game written in java with the help of libgdx that doesn't really have much direction anymore. Think I might refocus my efforts on something with a little better end game and smaller scope. I plan on using a lot of what I've learned here for things in the future. Hopefully it can be of use to others as well :)

Story

Your a guy with an arrow firing gun that drives helicopters and jeeps while shooting zombies.

ScreenShot ScreenShot

How To Get It

How to Build It

This hasn't been built in 4 years but u can give it a shot - requires gradle, libgdx and android studio i think. I was using Eclipse so may need eclipse/gradle plugin?

Controls

Player Controls Action
W,A,S,D move
Left Mouse fire weapon
Q Slow motion
E Enter/Exit vehicle
Debugging controls Action
Esc restart
P pause
1-6 Change zoom level
Tab Debug console.
Left Cntrl Spawn Entity

Note

Bring up the debug console and type in an entity name. Now you can spawn that entity using control key. Here are some entities you can try :

jeep, helicopter, friend, friendCopter, enemy, enemyCopter, zombie, civilian full list

Bugs and stuff

  • Desktop version is the only one that works currently. There was an android project that worked but I haven't been optimizing for that so curretly there isn't one. (controls not really ironed out though)
  • Helicopters lose thrust during slow motion
  • gaps/lines appear between tiles during rendering because they have no padding
  • Lots of planned features aren't yet implemented. Can't change weapons in game for example. (hint: play with the entity config files.)
  • Art is NOT good and there is no sound or music but you can find all the assets in the desktop folder or inside the jar

Awesome 3rd Party libs & tools used

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A physics based game made with libgdx that doesn't really have much direction :) Just a playground that I'll probably use bits and pieces of in the future.

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