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postals.json |
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Copyright (c) 2019 BlockBa5her | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. |
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# Nearest Postals | ||
This script displays a nearest postal next to where PLD would go and also has a command to draw a route to a specific postal | ||
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## Installation | ||
There are 2 ways to install it, and I recommend the first | ||
1. Run the following command in a terminal | ||
- `git clone https://github.com/blockba5her/nearest-postal.git` | ||
2. Click the `Download` button up top to download the source code, then put it in your resources folder | ||
3. As of now, this script supports 2 postal maps. From what I have seen, these are the 2 most popular | ||
- `new-postals.json` -> [New and Improved Postals](https://forum.fivem.net/t/release-modified-street-names-w-postal-numbers/8717) | ||
- `old-postals.json` -> [Original Postals](https://forum.fivem.net/t/release-modified-street-names-w-postal-numbers/8717) | ||
4. To setup the postal map rename your file from what it was to `postals.json` | ||
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## Command | ||
To draw a route to a certain postal, type `/postal [postalName]` and to remove just type `/postal` | ||
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It will automatically remove the route when within 150m of the destination | ||
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## Development | ||
This script provides a simple way of working on a new postal map | ||
1. In the script, enabled the local variable `dev` near the bottom | ||
2. Restart the script into game | ||
3. Teleport to the first postal code in numerical order | ||
4. Type `setnext [postalCode]` where postalCode is the postal that you are at | ||
5. Type `next` to insert it | ||
6. Teleport to the next postal code in numerical order | ||
7. Type `next` to insert it | ||
8. Repeat from step 6 on | ||
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When done with that, you can print all of the postals you just inserted into console with the `json` command | ||
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## Discord | ||
Join my [discord](https://discord.gg/ZcTayce) for support and more scripts |
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resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937' | ||
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client_script 'cl.lua' | ||
file 'postals.json' |
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local raw = LoadResourceFile(GetCurrentResourceName(), 'postals.json') | ||
local postals = json.decode(raw) | ||
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local nearest = nil | ||
local pBlip = nil | ||
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local function round(val, decimal) | ||
return decimal and (math.floor((val * 10^decimal) + 0.5) / (10^decimal)) or (math.floor(val + 0.5)) | ||
end | ||
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-- thread for finding nearest postal | ||
Citizen.CreateThread(function() | ||
while true do | ||
local x, y, z = table.unpack(GetEntityCoords(GetPlayerPed(-1))) | ||
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local nd = -1 | ||
local ni = -1 | ||
for i, p in ipairs(postals) do | ||
local d = math.sqrt((x - p.x)^2 + (y - p.y)^2) -- pythagorean theorem | ||
if nd == -1 or d < nd then | ||
ni = i | ||
nd = d | ||
end | ||
end | ||
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if ni ~= -1 then | ||
nearest = {dist = nd, i = ni} | ||
end | ||
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Wait(100) | ||
end | ||
end) | ||
-- text display thread | ||
Citizen.CreateThread(function() | ||
while true do | ||
if nearest then | ||
local text = ('~y~Nearest Postal~w~: %s (~g~%sm~w~)'):format(postals[nearest.i].code, tostring(round(nearest.dist, 2))) | ||
SetTextScale(0.42, 0.42) | ||
SetTextFont(4) | ||
SetTextProportional(false) | ||
SetTextColour(255, 255, 255, 255) | ||
SetTextEntry("STRING") | ||
SetTextCentre(0) | ||
SetTextOutline() | ||
AddTextComponentString(text) | ||
DrawText(0.175, 0.963) | ||
end | ||
Wait(2) | ||
end | ||
end) | ||
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-- blip thread | ||
Citizen.CreateThread(function() | ||
while true do | ||
if pBlip then | ||
local p = GetEntityCoords(GetPlayerPed(-1)) | ||
local b = {x = pBlip.p.x, y = pBlip.p.y} | ||
local dx, dy = math.abs(p.x - b.x), math.abs(p.y - b.y) | ||
local d = math.sqrt(dx^2 + dy^2) | ||
if d < 100.0 then | ||
RemoveBlip(pBlip.hndl) | ||
pBlip = nil | ||
end | ||
end | ||
Wait(100) | ||
end | ||
end) | ||
RegisterCommand('postal', function(source, args, raw) | ||
if #args < 1 then | ||
if pBlip then | ||
RemoveBlip(pBlip.hndl) | ||
pBlip = nil | ||
end | ||
return | ||
end | ||
local n = string.upper(args[1]) | ||
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local fp = nil | ||
for _, p in ipairs(postals) do | ||
if string.upper(p.code) == n then | ||
fp = p | ||
end | ||
end | ||
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if fp then | ||
if pBlip then | ||
RemoveBlip(pBlip.hndl) | ||
end | ||
pBlip = {hndl = AddBlipForCoord(fp.x, fp.y, 0.0), p = fp} | ||
SetBlipRoute(pBlip.hndl, true) | ||
SetBlipColour(pBlip.hndl, 3) | ||
SetBlipRouteColour(pBlip.hndl, 3) | ||
BeginTextCommandSetBlipName('STRING') | ||
AddTextComponentSubstringPlayerName('Postal Route '..pBlip.p.code) | ||
EndTextCommandSetBlipName(pBlip.hndl) | ||
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TriggerEvent('chat:addMessage', { | ||
color = {255,0,0}, | ||
args = { | ||
'Postals', | ||
'Drawing a route to '..fp.code | ||
} | ||
}) | ||
else | ||
TriggerEvent('chat:addMessage', { | ||
color = {255,0,0}, | ||
args = { | ||
'Postals', | ||
'That postal code doesn\'t exist' | ||
} | ||
}) | ||
end | ||
end) | ||
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--[[Development shit]] | ||
local dev = false | ||
if dev then | ||
local devLocal = json.decode(raw) | ||
local next = 0 | ||
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RegisterCommand('setnext', function(src, args, raw) | ||
local n = tonumber(args[1]) | ||
if n ~= nil then | ||
next = n | ||
print('next '..next) | ||
return | ||
end | ||
print('invalid '..n) | ||
end) | ||
RegisterCommand('next', function(src, args, raw) | ||
for i, d in ipairs(devLocal) do | ||
if d.code == tostring(next) then | ||
print('duplicate '..next) | ||
return | ||
end | ||
end | ||
local coords = GetEntityCoords(GetPlayerPed(-1)) | ||
table.insert(devLocal, {code = tostring(next), x = coords.x, y = coords.y}) | ||
print('insert '..next) | ||
next = next + 1 | ||
end) | ||
RegisterCommand('remove', function(src, args, raw) | ||
if #devLocal > 0 then | ||
local data = table.remove(devLocal, #devLocal) | ||
print('remove '..data.code) | ||
else | ||
print('invalid') | ||
end | ||
end) | ||
RegisterCommand('json', function(src, args, raw) | ||
print(json.encode(devLocal)) | ||
end) | ||
end |
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