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Releases: Devaniti/D3d12infoGUI

v1.8.0

09 Feb 11:25
8bd625f
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What's Changed

  • Updated D3d12info to 3.9.0 by @Devaniti in #27
    • Updated NVAPI from R550 to R570 to include new properties:
      • New ray tracing capabilities:
        • NVAPI_D3D12_RAYTRACING_CAPS_TYPE_CLUSTER_OPERATIONS
        • NVAPI_D3D12_RAYTRACING_CAPS_TYPE_PARTITIONED_TLAS
        • NVAPI_D3D12_RAYTRACING_CAPS_TYPE_SPHERES
        • NVAPI_D3D12_RAYTRACING_CAPS_TYPE_LINEAR_SWEPT_SPHERES
      • NvAPI_D3D12_GetPhysicalDeviceCooperativeVectorProperties - array of NVAPI_COOPERATIVE_VECTOR_PROPERTIES for different data types.
      • adapterType of type NV_ADAPTER_TYPE.
  • Updated UI of GUI by @Devaniti in #26 and #27
  • (website only) Updated market share stats in Feature Table (January 2025). Made them only include DX12 systems. by @Devaniti in #24
  • (website only) Fixed feature table when encountering Blackwell GPU by @Devaniti in #25

Full Changelog: v1.7.0...v1.8.0

v1.7.0

01 Feb 16:33
9199341
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What's Changed

  • Updated D3d12info to 3.8.0 by @Devaniti in #23
    • Updated Agility SDK to 1.615.0 / 1.716.0-preview
      • Added D3D12_FEATURE_DATA_BYTECODE_BYPASS_HASH_SUPPORTED
      • (Preview only) removed D3D12_FEATURE_DATA_D3D12_OPTIONS22, added D3D12_TIGHT_ALIGNMENT_TIER
    • Added usage of AMD device_info library, which contains an up-to-date list of AMD GPUs and their capabilities. Added printing of its structures GDT_GfxCardInfo, GDT_DeviceInfo.
  • Added DLSS to DirectSR variants by @Devaniti in #23
  • Fixed format table vertical text on Safari by @Devaniti in #17
  • Added Legend to feature support table by @Devaniti in #20
  • (Website only) Remove debug log on ID page by @Devaniti in #16
  • (Website only) Added market share stats in Feature Support table by @Devaniti in #18
  • (Website only) Fixed order of Nvidia GPU Architectures in Feature Table by @Devaniti in #19
  • (Website only) Implemented submission removal via API by @Devaniti in #22

Full Changelog: v1.6.1...v1.7.0

v1.6.1

30 Dec 17:35
d4a2593
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What's Changed

  • Disabled archive comperssion for release package by @Devaniti in #14
  • Fixed vertical text in format table on chrome by @Devaniti in #15

Full Changelog: v1.6.0...v1.6.1

v1.6.0

30 Dec 15:46
ee9bbae
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What's Changed

  • Updated D3d12info to 3.7.3
    • D3d12info binaries are now also signed (in previous release only GUI binary was signed)
    • Fixed bug with JSON output of format support data
  • (website only) Add page for feature overview table per vendor and architecture. by @Maraneshi in #1
  • Refactored frontend to use webpack by @Devaniti in #3
  • Improved server caching by @Devaniti in #5
  • Implemented CI/CD by @Devaniti in #9
  • Implemented Format Support Table by @Devaniti in #13

New Contributors

Full Changelog: v1.5.1...v1.6.0

v1.5.1

02 Nov 09:57
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  • Updated D3d12info to 3.7.1
    • Updated Agility SDK to version 1.715.1-preview, which updated the default upscaler from AMD FidelityFX Super Resolution (FSR) 2.2 to 3.1.
  • Added tooltips for some of the fileds
  • Added mapping for additional DirectSR variants

(Files updated on 13.11.2024 to include signed executable)

v1.5.0

20 Aug 20:10
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  • Updated D3d12info to 3.7.0
    • Added information about available DirectSR variants
    • Added D3D12_FEATURE_DATA_APPLICATION_SPECIFIC_DRIVER_STATE
    • Added D3D12_FEATURE_DATA_D3D12_OPTIONS22
    • Added support for querying D3D12_WORK_GRAPHS_TIER_1_1 available via experimental features
  • Refactored database to use mostly normal json
    • This unlocks native support for additional data types in database, such as arrays required for DirectSR variant list
  • Minor fix for Nvidia's driver version formatting
  • Added support for database to trigger webhooks when new entries are submitted to database

1.4.0

27 May 19:17
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  • Updated D3d12info to 3.5.1
  • Removed dependency on Visual C++ Redistributable

1.3.0

29 Mar 17:55
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  • Updated D3d12info to 3.4.0
  • Disabled experimental features when querying capabilities via non preview D3d12info
    • Previously retail reports could show features that are only available on machines with developer mode enabled via experimental features
  • Changed the app into GUI app that shows progress of report generation
  • Embedded all required files into a single exe file that auto extracts dependencies
  • Added command line options
    • -l --licenses - Shows open source licenses
    • -h --help - Shows command line options usage guide

1.2.0

12 Mar 18:22
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  • Updated D3d12info to 3.3.0
    • Added following properties
      • D3D12_FEATURE_DATA_D3D12_OPTIONS21.WorkGraphsTier
      • D3D12_FEATURE_DATA_D3D12_OPTIONS21.ExecuteIndirectTier
      • D3D12_FEATURE_DATA_D3D12_OPTIONS21.SampleCmpGradientAndBiasSupported
      • D3D12_FEATURE_DATA_D3D12_OPTIONS21.ExtendedCommandInfoSupported
  • Added additional vendors for Subsystem ID decoding

1.1.0

03 Mar 19:30
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  • Updated D3d12info to 3.2.0
    • Added following properties
      • NvPhysicalGpuHandle.NvAPI_GPU_GetGPUInfo - NV_GPU_INFO::bIsExternalGpu
      • NvPhysicalGpuHandle.NvAPI_GPU_GetGPUInfo - NV_GPU_INFO::rayTracingCores
      • NvPhysicalGpuHandle.NvAPI_GPU_GetGPUInfo - NV_GPU_INFO::tensorCores
      • NvAPI_D3D12_GetOptimalThreadCountForMesh.pThreadCount
  • Added decoding for ACPI ID strings for Vendor IDs
  • Minor report page style improvements