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SpiderOak HTML5 / Javascript / CSS mobile client application, rebooted

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Overview

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SpiderOak is reimplementing its mobile client applications as a central, platform-independent HTML5 / Javascript / CSS core, hybridized with native extensions to fill functionality gaps. This will replace the preceeding, entirely native applications. We see many benefits to the html5 approach, including (if we're diligent) comprehensiblility as well as versatility.

There are many ways that access to our code can be useful. It can serve as guidance to people as examples for using our APIs. It can serve as a base for implementation of custom functionality that they need. It can provide the opportunity to contribute to and help grow this useful tool, itself. These and other reasons are why we make the code openly available, and the development process reasonably transparent.

Therefore, the code is officially available as free/open source software, under the terms of the Apache 2.0 license, and we are conducting our development in a github public repository.

It's worth mentioning that this mobile client is extremely important to SpiderOak as a business. We are opening the source in order to make the development effort more immediately useful, in ways described above, as well as to leverage various collaboration opportunities that such openness affords. We will continue to devote core internal development resources to this effort.

Dependencies

  • Node and npm - http://nodejs.org/
    • Node package manager for Grunt Add-ons
    • We require Node 6.x. We recommend using nvm to manage multiple Node installations.
  • Grunt - http://gruntjs.com/
    • Build tool for minimising, running and tests
    • npm install grunt-cli -g
  • PhantomJS version 1.x - http://phantomjs.org/
    • Headless webkit for running tests
    • npm install phantomjs@1 -g

Getting started

  • clone the project
  • cd into the project folder
  • npm install, which
    • installs node_modules and js/css components,
    • runs bower install, which installs some other stuff
  • grunt brand:ONE
    • configures the project for the default brand ("SpiderOakONE")
    • adds the default cordova platforms — Android and iOS.

First test

To make sure everything is set up from the above, run your first tests

Run grunt test - This will lint the source (grunt lint), concat the source into a single js file (grunt concat) and finally run the headless Mocha tests (grunt shell:mochaspec).

Workflow

JavaScript files are in src. They are kept out of the www tree so that they can be linted without trying to lint the concatenated and minified versions. However, the index.html should have a script tag only for the JavaScript files in either components (managed by Bower) or www/js.

Building and testing the project is normally done via the Grunt tasks below.

Grunt tasks

grunt jshint

  • runs JSHint on the src files `src/**/*.js``

grunt concat

  • concatenates the src files in src/models/*.js, src/collections/*.js, src/views/*.js and src/app.js (in that order) into www/js/<package-name-from-package.json>.js
  • concatenates the src files in tests/models/*.js, tests/collections/*.js, tests/views/*.js and src/index.js into www/tests/<package-name-from-package.json>-tests.js

grunt min

  • minifies www/js/<package-name-from-package.json>.js into www/js/<package-name-from-package.json>.min.js (so should only be called after calling grunt concat above)

grunt dot

  • compiles the DoT templates

grunt shell:mochaspec

  • runs Mocha tests in www/tests/<package-name-from-package.json>-tests.js based on the template www/tests/index.html and outputs via the Mocha "spec" reporter.

grunt shell:mochadot

  • runs Mocha tests in www/tests/<package-name-from-package.json>-tests.js based on the template www/tests/index.html and outputs via the more minimalist Mocha "dot" reporter.

grunt watch

  • starts watching the same files as grunt concat:dist as well as the files from grunt concat:tests and when changes are detected runs jshint dot concat shell:mochadot

Custom tasks

grunt (default tasks)

  • runs jshint dot concat shell:mochadot

grunt test

  • runs jshint dot concat shell:mochaspec

grunt debug:ios

  • runs jshint dot concat shell:debug_ios to debug iOS platform on the simulator

grunt debug:android

  • runs jshint dot concat shell:debug_android to debug Android platform on the emulator (or a plugged in device)

See the Running, Testing, and Debugging section of the wiki home page for more info.

Brand Customization

The build context is organized so you can configure your clone for brand-specific features, across all the build platforms. See White label App Customization for details.

Additionally, files in your clone with names that start with "gitignore-" are exempted from git scrutiny (gitignored). This is handy for, eg, situating server-specific certificates that don't have their own brand configuration, without danger of inadvertently checking them in.

Binary Releases

The SpiderOak mobile client Android production release is available, via:

Platform Venue Version For users...
iOS Apple App Store ONE Regular users
iOS Apple App Store Groups Users with enterprise-specific servers
Android Google Play ONE Regular users
Android Google Play Groups Users with enterprise-specific servers
Android Amazon App Store ONE Regular users
Android Amazon App Store Groups Users with enterprise-specific servers
Android SpiderOak ShareRoom ONE Sideload a recent release - see notes below
Android SpiderOak ShareRoom Groups Sideload Enterprise version - see notes below
All This repository All Build and install it yourself - see notes below
  • Regarding Android side-loadable .apk files, from our recent Android builds ShareRoom
    • You need to understand how to do sideloading in order to use this option.
    • If you do sideload one of these apks, subsequent use of the above online stores will recognize and present you with updates, when newer versions are available.
    • In the absence of any app stores, once you have the app installed, add the Recent releases ShareRoom, so you can fetch new copies easily, when they're available!
  • Regarding building your own:
    • Apple doesn't provide for alternative stores or side loading, but you can clone this project project onto a Mac and, provided you have Apple's (free) developer environment installed, install your own, ad hoc builds onto iOS devices.
    • For Android, on various Unix-like platforms you can build and install with Googles Android developer SDK installed

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SpiderOak HTML5 / Javascript / CSS mobile client application, rebooted

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