An algorithm to create nice-looking Minecraft shoulders (and legs)
This repository contains documentation and implementation of Double Joint. Included is the original IPython notebook that i created in 2019.
Back then, i really don't like the look of Minecraft animations. Especially in the shoulders and legs, every one of them will clip. So, with my high-school knowledge of trigonometry, Python, and 3D, i cobbled together the notebook.
In 2022, i now have Git(hub) and a will to release this to everyone. I know alone i can't implement this to every 3D software. So perhaps with it, we can put this algorithm into people's hand.
See the notebook or SPEC.md
Unless otherwise noted, all code is licensed with Apache-2.0. You may reimplement the algorithm from scratch (not covered by copyright), but if you copy any part of the code, you MUST comply to the license. What you MAY NOT do is to patent the algorithm. Since my country does not recognize software patents, neither i nor you may patent any part of the algorithm.