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Merge pull request Roll20#12442 from Roll20/l10n_master
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NorWhal authored Jan 8, 2024
2 parents 2be6813 + f794ddd commit 250c78c
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43 changes: 42 additions & 1 deletion root/translations/af.json
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"survivor_label": "SURVIVOR",
"sworn_label": "SWORN",
"trailblazer_label": "TRAILBLAZER",
"vain_label": "VAIN"
"vain_label": "VAIN",
"ambition_label": "AMBITION",
"antimilitarist_label": "ANTIMILITARIST",
"atonement_label": "ATONEMENT",
"chaos_label": "CHAOS",
"cleanPaws_label": "CLEAN PAWS",
"crime_label": "CRIME",
"development_label": "DEVELOPMENT",
"devotion_label": "DEVOTION",
"discord_label": "DISCORD",
"discovery_label": "DISCOVERY",
"espritDeCorps_label": "ESPRIT DE CORPS",
"folkhero_label": "FOLK HERO",
"freedom_label": "FREEDOM",
"glory_label": "GLORY",
"greed_label": "GREED",
"infamy_label": "INFAMY",
"justice_label": "JUSTICE",
"loyalty_label": "LOYALTY",
"mysteries_label": "MYSTERIES",
"partisan_label": "PARTISAN",
"principles_label": "PRINCIPLES",
"protection_label": "PROTECTION",
"revenge_label": "REVENGE",
"thrills_label": "THRILLS",
"traveler_label": "TRAVELER",
"wanderlust_label": "WANDERLUST",
"wanted_label": "WANTED",
"sterlingReputation_label": "Sterling Reputation",
"sterlingReputation_dsc": "Whenever you <b>mark any amount of prestige with a faction</b>, mark one additional prestige. When you <b>mark any amount of notoriety with a faction</b>, you can instead clear an equivalent amount of marked prestige.",
"subduingStrikes_label": "Subduing Strikes",
"subduingStrikes_dsc": "When you <b>aim to subdue an enemy quickly and nonlethally</b>, you can <b>engage in melee</b> with Cunning instead of Might. You cannot choose to inflict serious harm if you do.",
"talonOnThePulse_label": "Talon on the Pulse",
"talonOnThePulse_dsc": "When you <b>gather information about the goings-on in a clearing</b>, roll with Cunning. On a 10+, ask 3. On a 7-9, ask 2.<ul><li>Who holds power in this clearing?</li><li>Who is the local dissident?</li><li>What are the denizens afraid of?</li><li>What do the denizens hope for?</li><li>What opportunities exist for enterprising vagabonds?</li></ul>On a miss, your questions tip off someone dangerous.",
"orator_label": "Orator",
"orator_dsc": "When you <b>give a speech to interested denizens of a clearing</b>, say what you are motivating them to do and roll with Charm. On a hit, they will move to do it as they see fit. On a 10+, choose 2. On a 7-9, choose 1.<ul><li>They don’t try to take your intent too far</li><li>They don’t disband at the first sign of real resistance</li><li>They don’t demand you stand at their head and lead</li></ul>On a miss, they twist your message in unpredictable ways.",
"wellRead_label": "Well-Read",
"wellRead_dsc": "Take +1 Cunning (max +3).",
"fastFriends_label": "Fast Friends",
"fastFriends_dsc": "When you <b>try to befriend an NPC you’ve just met by matching their personality, body language, and desires</b>, mark exhaustion and roll with Cunning. On a hit, they’ll look upon you favorably—ask them any one noncompromising question and they’ll answer truthfully, or request a simple favor and they’ll do it for you. On a 10+, they really like you—they’ll share a valuable secret or grant you a serious favor instead. On a miss, you read them totally wrong, and their displeasure costs you.",
"brute_label": "Brute",
"brute_dsc": "Take +1 Might (max +3)."
}
43 changes: 42 additions & 1 deletion root/translations/ca.json
Original file line number Diff line number Diff line change
Expand Up @@ -183,5 +183,46 @@
"survivor_label": "SURVIVOR",
"sworn_label": "SWORN",
"trailblazer_label": "TRAILBLAZER",
"vain_label": "VAIN"
"vain_label": "VAIN",
"ambition_label": "AMBITION",
"antimilitarist_label": "ANTIMILITARIST",
"atonement_label": "ATONEMENT",
"chaos_label": "CHAOS",
"cleanPaws_label": "CLEAN PAWS",
"crime_label": "CRIME",
"development_label": "DEVELOPMENT",
"devotion_label": "DEVOTION",
"discord_label": "DISCORD",
"discovery_label": "DISCOVERY",
"espritDeCorps_label": "ESPRIT DE CORPS",
"folkhero_label": "FOLK HERO",
"freedom_label": "FREEDOM",
"glory_label": "GLORY",
"greed_label": "GREED",
"infamy_label": "INFAMY",
"justice_label": "JUSTICE",
"loyalty_label": "LOYALTY",
"mysteries_label": "MYSTERIES",
"partisan_label": "PARTISAN",
"principles_label": "PRINCIPLES",
"protection_label": "PROTECTION",
"revenge_label": "REVENGE",
"thrills_label": "THRILLS",
"traveler_label": "TRAVELER",
"wanderlust_label": "WANDERLUST",
"wanted_label": "WANTED",
"sterlingReputation_label": "Sterling Reputation",
"sterlingReputation_dsc": "Whenever you <b>mark any amount of prestige with a faction</b>, mark one additional prestige. When you <b>mark any amount of notoriety with a faction</b>, you can instead clear an equivalent amount of marked prestige.",
"subduingStrikes_label": "Subduing Strikes",
"subduingStrikes_dsc": "When you <b>aim to subdue an enemy quickly and nonlethally</b>, you can <b>engage in melee</b> with Cunning instead of Might. You cannot choose to inflict serious harm if you do.",
"talonOnThePulse_label": "Talon on the Pulse",
"talonOnThePulse_dsc": "When you <b>gather information about the goings-on in a clearing</b>, roll with Cunning. On a 10+, ask 3. On a 7-9, ask 2.<ul><li>Who holds power in this clearing?</li><li>Who is the local dissident?</li><li>What are the denizens afraid of?</li><li>What do the denizens hope for?</li><li>What opportunities exist for enterprising vagabonds?</li></ul>On a miss, your questions tip off someone dangerous.",
"orator_label": "Orator",
"orator_dsc": "When you <b>give a speech to interested denizens of a clearing</b>, say what you are motivating them to do and roll with Charm. On a hit, they will move to do it as they see fit. On a 10+, choose 2. On a 7-9, choose 1.<ul><li>They don’t try to take your intent too far</li><li>They don’t disband at the first sign of real resistance</li><li>They don’t demand you stand at their head and lead</li></ul>On a miss, they twist your message in unpredictable ways.",
"wellRead_label": "Well-Read",
"wellRead_dsc": "Take +1 Cunning (max +3).",
"fastFriends_label": "Fast Friends",
"fastFriends_dsc": "When you <b>try to befriend an NPC you’ve just met by matching their personality, body language, and desires</b>, mark exhaustion and roll with Cunning. On a hit, they’ll look upon you favorably—ask them any one noncompromising question and they’ll answer truthfully, or request a simple favor and they’ll do it for you. On a 10+, they really like you—they’ll share a valuable secret or grant you a serious favor instead. On a miss, you read them totally wrong, and their displeasure costs you.",
"brute_label": "Brute",
"brute_dsc": "Take +1 Might (max +3)."
}
43 changes: 42 additions & 1 deletion root/translations/cs.json
Original file line number Diff line number Diff line change
Expand Up @@ -183,5 +183,46 @@
"survivor_label": "SURVIVOR",
"sworn_label": "SWORN",
"trailblazer_label": "TRAILBLAZER",
"vain_label": "VAIN"
"vain_label": "VAIN",
"ambition_label": "AMBITION",
"antimilitarist_label": "ANTIMILITARIST",
"atonement_label": "ATONEMENT",
"chaos_label": "CHAOS",
"cleanPaws_label": "CLEAN PAWS",
"crime_label": "CRIME",
"development_label": "DEVELOPMENT",
"devotion_label": "DEVOTION",
"discord_label": "DISCORD",
"discovery_label": "DISCOVERY",
"espritDeCorps_label": "ESPRIT DE CORPS",
"folkhero_label": "FOLK HERO",
"freedom_label": "FREEDOM",
"glory_label": "GLORY",
"greed_label": "GREED",
"infamy_label": "INFAMY",
"justice_label": "JUSTICE",
"loyalty_label": "LOYALTY",
"mysteries_label": "MYSTERIES",
"partisan_label": "PARTISAN",
"principles_label": "PRINCIPLES",
"protection_label": "PROTECTION",
"revenge_label": "REVENGE",
"thrills_label": "THRILLS",
"traveler_label": "TRAVELER",
"wanderlust_label": "WANDERLUST",
"wanted_label": "WANTED",
"sterlingReputation_label": "Sterling Reputation",
"sterlingReputation_dsc": "Whenever you <b>mark any amount of prestige with a faction</b>, mark one additional prestige. When you <b>mark any amount of notoriety with a faction</b>, you can instead clear an equivalent amount of marked prestige.",
"subduingStrikes_label": "Subduing Strikes",
"subduingStrikes_dsc": "When you <b>aim to subdue an enemy quickly and nonlethally</b>, you can <b>engage in melee</b> with Cunning instead of Might. You cannot choose to inflict serious harm if you do.",
"talonOnThePulse_label": "Talon on the Pulse",
"talonOnThePulse_dsc": "When you <b>gather information about the goings-on in a clearing</b>, roll with Cunning. On a 10+, ask 3. On a 7-9, ask 2.<ul><li>Who holds power in this clearing?</li><li>Who is the local dissident?</li><li>What are the denizens afraid of?</li><li>What do the denizens hope for?</li><li>What opportunities exist for enterprising vagabonds?</li></ul>On a miss, your questions tip off someone dangerous.",
"orator_label": "Orator",
"orator_dsc": "When you <b>give a speech to interested denizens of a clearing</b>, say what you are motivating them to do and roll with Charm. On a hit, they will move to do it as they see fit. On a 10+, choose 2. On a 7-9, choose 1.<ul><li>They don’t try to take your intent too far</li><li>They don’t disband at the first sign of real resistance</li><li>They don’t demand you stand at their head and lead</li></ul>On a miss, they twist your message in unpredictable ways.",
"wellRead_label": "Well-Read",
"wellRead_dsc": "Take +1 Cunning (max +3).",
"fastFriends_label": "Fast Friends",
"fastFriends_dsc": "When you <b>try to befriend an NPC you’ve just met by matching their personality, body language, and desires</b>, mark exhaustion and roll with Cunning. On a hit, they’ll look upon you favorably—ask them any one noncompromising question and they’ll answer truthfully, or request a simple favor and they’ll do it for you. On a 10+, they really like you—they’ll share a valuable secret or grant you a serious favor instead. On a miss, you read them totally wrong, and their displeasure costs you.",
"brute_label": "Brute",
"brute_dsc": "Take +1 Might (max +3)."
}
43 changes: 42 additions & 1 deletion root/translations/da.json
Original file line number Diff line number Diff line change
Expand Up @@ -183,5 +183,46 @@
"survivor_label": "SURVIVOR",
"sworn_label": "SWORN",
"trailblazer_label": "TRAILBLAZER",
"vain_label": "VAIN"
"vain_label": "VAIN",
"ambition_label": "AMBITION",
"antimilitarist_label": "ANTIMILITARIST",
"atonement_label": "ATONEMENT",
"chaos_label": "CHAOS",
"cleanPaws_label": "CLEAN PAWS",
"crime_label": "CRIME",
"development_label": "DEVELOPMENT",
"devotion_label": "DEVOTION",
"discord_label": "DISCORD",
"discovery_label": "DISCOVERY",
"espritDeCorps_label": "ESPRIT DE CORPS",
"folkhero_label": "FOLK HERO",
"freedom_label": "FREEDOM",
"glory_label": "GLORY",
"greed_label": "GREED",
"infamy_label": "INFAMY",
"justice_label": "JUSTICE",
"loyalty_label": "LOYALTY",
"mysteries_label": "MYSTERIES",
"partisan_label": "PARTISAN",
"principles_label": "PRINCIPLES",
"protection_label": "PROTECTION",
"revenge_label": "REVENGE",
"thrills_label": "THRILLS",
"traveler_label": "TRAVELER",
"wanderlust_label": "WANDERLUST",
"wanted_label": "WANTED",
"sterlingReputation_label": "Sterling Reputation",
"sterlingReputation_dsc": "Whenever you <b>mark any amount of prestige with a faction</b>, mark one additional prestige. When you <b>mark any amount of notoriety with a faction</b>, you can instead clear an equivalent amount of marked prestige.",
"subduingStrikes_label": "Subduing Strikes",
"subduingStrikes_dsc": "When you <b>aim to subdue an enemy quickly and nonlethally</b>, you can <b>engage in melee</b> with Cunning instead of Might. You cannot choose to inflict serious harm if you do.",
"talonOnThePulse_label": "Talon on the Pulse",
"talonOnThePulse_dsc": "When you <b>gather information about the goings-on in a clearing</b>, roll with Cunning. On a 10+, ask 3. On a 7-9, ask 2.<ul><li>Who holds power in this clearing?</li><li>Who is the local dissident?</li><li>What are the denizens afraid of?</li><li>What do the denizens hope for?</li><li>What opportunities exist for enterprising vagabonds?</li></ul>On a miss, your questions tip off someone dangerous.",
"orator_label": "Orator",
"orator_dsc": "When you <b>give a speech to interested denizens of a clearing</b>, say what you are motivating them to do and roll with Charm. On a hit, they will move to do it as they see fit. On a 10+, choose 2. On a 7-9, choose 1.<ul><li>They don’t try to take your intent too far</li><li>They don’t disband at the first sign of real resistance</li><li>They don’t demand you stand at their head and lead</li></ul>On a miss, they twist your message in unpredictable ways.",
"wellRead_label": "Well-Read",
"wellRead_dsc": "Take +1 Cunning (max +3).",
"fastFriends_label": "Fast Friends",
"fastFriends_dsc": "When you <b>try to befriend an NPC you’ve just met by matching their personality, body language, and desires</b>, mark exhaustion and roll with Cunning. On a hit, they’ll look upon you favorably—ask them any one noncompromising question and they’ll answer truthfully, or request a simple favor and they’ll do it for you. On a 10+, they really like you—they’ll share a valuable secret or grant you a serious favor instead. On a miss, you read them totally wrong, and their displeasure costs you.",
"brute_label": "Brute",
"brute_dsc": "Take +1 Might (max +3)."
}
43 changes: 42 additions & 1 deletion root/translations/de.json
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Expand Up @@ -183,5 +183,46 @@
"survivor_label": "SURVIVOR",
"sworn_label": "SWORN",
"trailblazer_label": "TRAILBLAZER",
"vain_label": "VAIN"
"vain_label": "VAIN",
"ambition_label": "AMBITION",
"antimilitarist_label": "ANTIMILITARIST",
"atonement_label": "ATONEMENT",
"chaos_label": "CHAOS",
"cleanPaws_label": "CLEAN PAWS",
"crime_label": "CRIME",
"development_label": "DEVELOPMENT",
"devotion_label": "DEVOTION",
"discord_label": "DISCORD",
"discovery_label": "DISCOVERY",
"espritDeCorps_label": "ESPRIT DE CORPS",
"folkhero_label": "FOLK HERO",
"freedom_label": "FREEDOM",
"glory_label": "GLORY",
"greed_label": "GREED",
"infamy_label": "INFAMY",
"justice_label": "JUSTICE",
"loyalty_label": "LOYALTY",
"mysteries_label": "MYSTERIES",
"partisan_label": "PARTISAN",
"principles_label": "PRINCIPLES",
"protection_label": "PROTECTION",
"revenge_label": "REVENGE",
"thrills_label": "THRILLS",
"traveler_label": "TRAVELER",
"wanderlust_label": "WANDERLUST",
"wanted_label": "WANTED",
"sterlingReputation_label": "Sterling Reputation",
"sterlingReputation_dsc": "Whenever you <b>mark any amount of prestige with a faction</b>, mark one additional prestige. When you <b>mark any amount of notoriety with a faction</b>, you can instead clear an equivalent amount of marked prestige.",
"subduingStrikes_label": "Subduing Strikes",
"subduingStrikes_dsc": "When you <b>aim to subdue an enemy quickly and nonlethally</b>, you can <b>engage in melee</b> with Cunning instead of Might. You cannot choose to inflict serious harm if you do.",
"talonOnThePulse_label": "Talon on the Pulse",
"talonOnThePulse_dsc": "When you <b>gather information about the goings-on in a clearing</b>, roll with Cunning. On a 10+, ask 3. On a 7-9, ask 2.<ul><li>Who holds power in this clearing?</li><li>Who is the local dissident?</li><li>What are the denizens afraid of?</li><li>What do the denizens hope for?</li><li>What opportunities exist for enterprising vagabonds?</li></ul>On a miss, your questions tip off someone dangerous.",
"orator_label": "Orator",
"orator_dsc": "When you <b>give a speech to interested denizens of a clearing</b>, say what you are motivating them to do and roll with Charm. On a hit, they will move to do it as they see fit. On a 10+, choose 2. On a 7-9, choose 1.<ul><li>They don’t try to take your intent too far</li><li>They don’t disband at the first sign of real resistance</li><li>They don’t demand you stand at their head and lead</li></ul>On a miss, they twist your message in unpredictable ways.",
"wellRead_label": "Well-Read",
"wellRead_dsc": "Take +1 Cunning (max +3).",
"fastFriends_label": "Fast Friends",
"fastFriends_dsc": "When you <b>try to befriend an NPC you’ve just met by matching their personality, body language, and desires</b>, mark exhaustion and roll with Cunning. On a hit, they’ll look upon you favorably—ask them any one noncompromising question and they’ll answer truthfully, or request a simple favor and they’ll do it for you. On a 10+, they really like you—they’ll share a valuable secret or grant you a serious favor instead. On a miss, you read them totally wrong, and their displeasure costs you.",
"brute_label": "Brute",
"brute_dsc": "Take +1 Might (max +3)."
}
43 changes: 42 additions & 1 deletion root/translations/el.json
Original file line number Diff line number Diff line change
Expand Up @@ -183,5 +183,46 @@
"survivor_label": "SURVIVOR",
"sworn_label": "SWORN",
"trailblazer_label": "TRAILBLAZER",
"vain_label": "VAIN"
"vain_label": "VAIN",
"ambition_label": "AMBITION",
"antimilitarist_label": "ANTIMILITARIST",
"atonement_label": "ATONEMENT",
"chaos_label": "CHAOS",
"cleanPaws_label": "CLEAN PAWS",
"crime_label": "CRIME",
"development_label": "DEVELOPMENT",
"devotion_label": "DEVOTION",
"discord_label": "DISCORD",
"discovery_label": "DISCOVERY",
"espritDeCorps_label": "ESPRIT DE CORPS",
"folkhero_label": "FOLK HERO",
"freedom_label": "FREEDOM",
"glory_label": "GLORY",
"greed_label": "GREED",
"infamy_label": "INFAMY",
"justice_label": "JUSTICE",
"loyalty_label": "LOYALTY",
"mysteries_label": "MYSTERIES",
"partisan_label": "PARTISAN",
"principles_label": "PRINCIPLES",
"protection_label": "PROTECTION",
"revenge_label": "REVENGE",
"thrills_label": "THRILLS",
"traveler_label": "TRAVELER",
"wanderlust_label": "WANDERLUST",
"wanted_label": "WANTED",
"sterlingReputation_label": "Sterling Reputation",
"sterlingReputation_dsc": "Whenever you <b>mark any amount of prestige with a faction</b>, mark one additional prestige. When you <b>mark any amount of notoriety with a faction</b>, you can instead clear an equivalent amount of marked prestige.",
"subduingStrikes_label": "Subduing Strikes",
"subduingStrikes_dsc": "When you <b>aim to subdue an enemy quickly and nonlethally</b>, you can <b>engage in melee</b> with Cunning instead of Might. You cannot choose to inflict serious harm if you do.",
"talonOnThePulse_label": "Talon on the Pulse",
"talonOnThePulse_dsc": "When you <b>gather information about the goings-on in a clearing</b>, roll with Cunning. On a 10+, ask 3. On a 7-9, ask 2.<ul><li>Who holds power in this clearing?</li><li>Who is the local dissident?</li><li>What are the denizens afraid of?</li><li>What do the denizens hope for?</li><li>What opportunities exist for enterprising vagabonds?</li></ul>On a miss, your questions tip off someone dangerous.",
"orator_label": "Orator",
"orator_dsc": "When you <b>give a speech to interested denizens of a clearing</b>, say what you are motivating them to do and roll with Charm. On a hit, they will move to do it as they see fit. On a 10+, choose 2. On a 7-9, choose 1.<ul><li>They don’t try to take your intent too far</li><li>They don’t disband at the first sign of real resistance</li><li>They don’t demand you stand at their head and lead</li></ul>On a miss, they twist your message in unpredictable ways.",
"wellRead_label": "Well-Read",
"wellRead_dsc": "Take +1 Cunning (max +3).",
"fastFriends_label": "Fast Friends",
"fastFriends_dsc": "When you <b>try to befriend an NPC you’ve just met by matching their personality, body language, and desires</b>, mark exhaustion and roll with Cunning. On a hit, they’ll look upon you favorably—ask them any one noncompromising question and they’ll answer truthfully, or request a simple favor and they’ll do it for you. On a 10+, they really like you—they’ll share a valuable secret or grant you a serious favor instead. On a miss, you read them totally wrong, and their displeasure costs you.",
"brute_label": "Brute",
"brute_dsc": "Take +1 Might (max +3)."
}
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