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Diligent Engine - v2.5.6

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@TheMostDiligent TheMostDiligent released this 02 Sep 05:11
· 4 commits to master since this release

This release significantly enhances Diligent Engine by introducing the WebGPU backend, making the web a first-class citizen in the Diligent Engine ecosystem. WebGPU is a modern graphics API specifically designed for the web, offering several key advantages over WebGL. These enhancements are now fully leveraged by Diligent Engine.
For full release notes, please visit Diligent Engine - v2.5.6 Release Notes.

API Changes

  • Implemented WebGPU backend
    • Added EngineWebGPUCreateInfo
    • Added IEngineFactoryWebGPU interface
    • Added RENDER_DEVICE_TYPE_WEBGPU, SHADER_SOURCE_LANGUAGE_WGSL, SHADER_VARIABLE_FLAG_UNFILTERABLE_FLOAT_TEXTURE_WEBGPU,
      SHADER_VARIABLE_FLAG_NON_FILTERING_SAMPLER_WEBGPU enum values
    • Added WEB_GPU_BINDING_TYPE enum, WebGPUResourceAttribs struct, and
      WebGPUResourceAttribs WebGPUAttribs member to PipelineResourceDesc struct
    • Added WebGPU-specific interfaces (IRenderDeviceWebGPU, IDeviceContextWebGPU, etc.)
  • Enabled asynchronous shdare and pipeline state compilation (API255001)
    • Added AsyncShaderCompilation render device feature
    • Added pAsyncShaderCompilationThreadPool and NumAsyncShaderCompilerThreads members to EngineCreateInfo struct
    • Added SHADER_COMPILE_FLAG_ASYNCHRONOUS and PSO_CREATE_FLAG_ASYNCHRONOUS flags
    • Added SHADER_STATUS and PIPELINE_STATE_STATUS enums
    • Added IShader::GetStatus and IPipelineState::GetStatus methods