Releases: DingoDjango/RefactoredWorkPriorities
A16 Release
RWP for A16
HugsLib is no longer included, it must be installed separately.
Removed the DoctorRescueColonist WorkGiver as it is not necessary. Adjusted many values as A16 made some good changes to priorities.
Assembly version 2.16.0
RWP 1.4.1
Fix release:
All custom WorkGiverDefs are togglable individually via the mod's menu.
Fixed HaulRottable and HaulDeterioratable to prioritise items correctly according to how urgently they need to be hauled.
RWP 1.4
Added HugsLib dependency. Custom WorkGiverDefs can be toggled on or off via the menu.
Replaced plant food workgiver with another one which hauls anything with CompRottable and prioritises the fastest rotting first.
Added a workgiver that hauls anything with DeteriorationRate>0 and prioritises the highest DeteriorationRate first.
RWP 1.3
Doctors will rescue colonists before rescuing other pawns (e.g. animals).
Doctors will tend to colonist injuries before tending to animals & outsiders.
RWP 1.2
Haulers will now prefer hauling raw plant food (corn, potatoes etc.) after hauling corpses.
Huge thanks to Shaun aka "Merthykins" for guiding me through making the DLL!
Reverted cooking change
Made the cooking change a separate mod.
Cooks may now refuel
Version 1.05 - a new cooking activity, cooks may now refuel if they can't cook meals or butcher (enhances vanilla behaviour, basically)
Refactoring some more
Doctor/Warden is now untouched as it caused unwanted behaviour.
Construction priorities changed: deroofing/roofing now more important than anything.
Roofing priority updated
Pawns will now construct roofs over delivering resources to frames (similar to the Raindrops mod, but construction in mine is more important than deconstruction)
Fix to animal operations
I originally wanted animal operations to be a lower priority than tending to pawns, but this means euthanizing animals comes AFTER healing their injuries. Obviously this behaviour is idiotic, so until I have a solution I'm going to revert it.