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OoS: Updated docs
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Dinopony committed Feb 25, 2024
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7 changes: 4 additions & 3 deletions worlds/tloz_oos/__init__.py
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Expand Up @@ -21,7 +21,7 @@ class OracleOfSeasonsWeb(WebWorld):
theme = "grass"
tutorials = [Tutorial(
"Multiworld Setup Guide",
"A guide to setting up the Oracles Randomizer software on your computer.",
"A guide to setting up Oracle of Seasons for Archipelago on your computer.",
"English",
"oos_setup_en.md",
"oos_setup/en",
Expand All @@ -31,8 +31,9 @@ class OracleOfSeasonsWeb(WebWorld):

class OracleOfSeasonsWorld(World):
"""
The Legend of Zelda: Oracles of Seasons
TODO
The Legend of Zelda: Oracles of Seasons is one of the rare Capcom entries to the series.
The seasons in the world of Holodrum have been a mess since Onox captured Din, the oracle of seasons.
Gather the Essences of Nature, confront Onox and rescue Din to give nature some rest in Holodrum.
"""
game = "The Legend of Zelda: Oracle of Seasons"
options_dataclass = OracleOfSeasonsOptions
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61 changes: 15 additions & 46 deletions worlds/tloz_oos/docs/en_The Legend of Zelda Oracle of Seasons.md
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# Landstalker: The Treasures of King Nole
# The Legend of Zelda: Oracle of Seasons

## Where is the settings page?

Expand All @@ -7,54 +7,23 @@ configure and export a config file.

## What does randomization do to this game?

All items are shuffled while keeping a logic to make every seed completable.
Most acquirable pickups are shuffled among each other, following some logic to ensure the game ends up being completable.

Some key items could be obtained in a very different order compared to the vanilla game, leading to very unusual situations.
There are a few checks still **not** being randomized:
- Maple Ghastly Doll drop (having Lon Lon Egg will always give Ghastly Doll)
- Subrosian sign-loving guy
- golden Old Man asking you to fight golden beasts
- rare Maple drop (Piece of Heart in vanilla)
- any Gasha Seed contents

The world is made as open as possible while keeping the original locks behind the same items & triggers as vanilla
when that makes sense logic-wise. This puts the emphasis on exploration and gameplay by removing all the scenario
and story-related triggers, giving a wide open world to explore.
Linked games (e.g. starting a game with a code coming from Oracle of Ages) aren't supported and will most likely never be, so linked-only checks are not handled either.

## What items and locations get shuffled?
## What does another world's item look like in Oracle of Seasons?

All items and locations are shuffled. This includes **chests**, items on **ground**, in **shops**, and given by **NPCs**.
Items belonging to other worlds are currently being represented as a "galaxy blue" colored Star Ore sprite.
When collecting it, the game will inform you that you just sent an item to another player, but you need to check
on the client to see which item was actually sent.

It's also worth noting that all of these items are shuffled among all worlds, meaning every item can be sent to you
by other players.
## Changes from the vanilla game

## What are the main differences compared to the vanilla game?

The **Key** is now a unique item and can open several doors without being consumed, making it a standard progression item.
All key doors are gone, except three of them :
- the Mercator castle backdoor (giving access to Greenmaze sector)
- Thieves Hideout middle door (cutting the level in half)
- King Nole's Labyrinth door near entrance

---

The secondary shop of Mercator requiring to do the traders sidequest in the original game is now unlocked by having
**Buyer Card** in your inventory.

You will need as many **jewels** as specified in the settings to use the teleporter to go to Kazalt and the final dungeon.
If you find and use the **Lithograph**, it will tell you in which world are each one of your jewels.

Each seed, there is a random dungeon which is chosen to be the "dark dungeon" where you won't see anything unless you
have the **Lantern** in your inventory. Unlike vanilla, King Nole's Labyrinth no longer has the few dark rooms the lantern
was originally intended for.

The **Statue of Jypta** is introduced as a real item (instead of just being an intro gimmick) and gives you gold over
time while you're walking, the same way Healing Boots heal you when you walk.


## What do I need to know for my first seed?

It's advised you keep Massan as your starting region for your first seed, since taking another starting region might
be significantly harder, both combat-wise and logic-wise.

Having fully open & shuffled teleportation trees is an interesting way to play, but is discouraged for beginners
as well since it can force you to go in late-game zones with few Life Stocks.

Overall, the default settings are good for a beginner-friendly seed, and if you don't feel too confident, you can also
lower the combat difficulty to make it more forgiving.

*Have fun on your adventure!*
- If enabled, you can warp to start by holding Start while exiting the map menu
2 changes: 1 addition & 1 deletion worlds/tloz_oos/docs/oos_setup_en.md
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# Landstalker Setup Guide
# The Legend of Zelda: Oracle of Seasons Setup Guide

## Required Software

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