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OoS: Fixed wrong room mapping for Hero's Cave final chest
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Dinopony committed Jul 21, 2024
1 parent 08d0cde commit 5918a2c
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions worlds/tloz_oos/data/Locations.py
Original file line number Diff line number Diff line change
Expand Up @@ -518,7 +518,7 @@
"region_id": "subrosia seaside",
"vanilla_item": "Star Ore",
"flag_byte": [0xc865, 0xc866, 0xc875, 0xc876],
"room": [0x0166, 0x0176, 0x0175, 0x0165],
"room": [0x0165, 0x0166, 0x0175, 0x0176],
"collect": COLLECT_DIG,
"map_tile": 0xb0,
"symbolic_name": "subrosiaSeaside",
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"vanilla_item": "Progressive Sword",
"dungeon": 0,
"flag_byte": 0xc906,
"room": 0x0404,
"collect": COLLECT_TOUCH, # not a real chest!
"room": 0x0406,
# Not a real chest, so we don't apply the usual COLLECT_CHEST
"map_tile": 0xd4,
"symbolic_name": "d0SwordChest",
},
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