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Neon Shadows

is a third-person action platformer with hack-and-slash style combat made in Unity. The game will be set in a Japanese city with some futuristic details and a cyberpunk touch with neon colors. We took inspiration from Neon Abyss, Katana ZERO, and Far Cry New Dawn for the design, and Super Mario 64, Psychonauts 2, and A Hat in Time for the gameplay.

Multiplayer

Neon Shadows includes a prototype multiplayer component developed using Photon Fusion. While this was not designed to be a core mechanic in our game, it will showcase a potential new gameplay mode as well as our ability to achieve multiplayer networking.

Team

  • Aldo Degollado: Gameplay Programmer / AI Programmer / UI Artist / Game Designer / Backend Programmer
  • David De La Llave: Gameplay Programmer / Conceptual Artist / VFX Artist / Animation Artist
  • Diego Velázquez: Gameplay Programmer / SFX Artist / UI Artist / Level Designer

Technologies used

Programming Languages

C#
Shader Graph
High-Level Shader Language

Technologies

Unity
Photon Fusion

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Combat with 3D platforming game developed with Unity.

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