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Added support for multiple World3D and Viewport. Culling performance has been greatly increased. #42

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merged 18 commits into from
Apr 1, 2024

Commits on Mar 11, 2024

  1. Added support for rendering in multiple World3D's.

    Specifying the Viewport for the World3D lookup has been replaced by specifying it in the scoped config.
    DmitriySalnikov committed Mar 11, 2024
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Commits on Mar 20, 2024

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Commits on Mar 21, 2024

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Commits on Mar 22, 2024

  1. buffers update performance increased

    updated godot-cpp
    DmitriySalnikov committed Mar 22, 2024
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Commits on Mar 27, 2024

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  2. renaming and refactoring

    updated demo
    DmitriySalnikov committed Mar 27, 2024
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Commits on Mar 28, 2024

  1. greatly increased the speed of culling and buffer filling.

    updated viewports cache in debugdraw3d.
    decreased delay before clearing temporary buffers.
    DmitriySalnikov committed Mar 28, 2024
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  2. fixed path to lines conversion (2 extra points were created).

    frustum culling is now enabled by default.
    culling now takes thickness into account.
    DmitriySalnikov committed Mar 28, 2024
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Commits on Mar 29, 2024

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Commits on Mar 30, 2024

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Commits on Mar 31, 2024

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  3. Added a warning about the need to delete DD3D_WorldWatcher when sav…

    …ing a SubViewport with OwnWorld to a file if it was used in the editor.
    DmitriySalnikov committed Mar 31, 2024
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  4. updated C# demo

    DmitriySalnikov committed Mar 31, 2024
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Commits on Apr 1, 2024

  1. updated docs and readme

    fixed viewport texture saving
    DmitriySalnikov committed Apr 1, 2024
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