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[4.1+] 1.2.0

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@DmitriySalnikov DmitriySalnikov released this 16 Sep 08:39
· 124 commits to master since this release

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Changes

  • DebugDraw is now divided into DebugDraw2D and DebugDraw3D. Now you will have to explicitly specify the 3D or 2D elements you want to display. DebugDrawManager has also been added, through which you can toggle debugging and clear everything. Unfortunately, this will require changes to existing projects. ( #15 )
  • Added a C# binding generator. Now you can use this library from C#. This implementation uses ClassDB to call methods, so it may be slower than GDScript. I won't be able to do it faster, since official support in the engine core is required. Some additional information can be found in the Readme. ( #10 )
  • Fixed duration in the set_text method ( #22 ). The color of the text values has also been fixed.
  • Added EditorPlugin to add the Project - Tools - Debug Draw menu.
  • Slightly optimized code to increase performance.

Now the target=editor libraries are used for the editor and debug templates on the PC So it is recommended to clear the addon folder before updating.