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[4.2+] 1.4.3

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@DmitriySalnikov DmitriySalnikov released this 01 Jul 21:04
· 16 commits to master since this release

Changes

  • Added the rendering/disable_fog setting to change the effect of fog on the debug geometry #48. By default, the fog now has no effect on the geometry. This feature requires Godot 4.2+
  • Fixed definition of shader flags. Without this fix, it was impossible to combine no depth with other flags.