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ColorEdit: Fix label alignment when using ImGuiColorEditFlags_NoInput…
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…s. (ocornut#2955)
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rokups authored and ocornut committed Jan 6, 2020
1 parent d581939 commit e254167
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1 change: 1 addition & 0 deletions docs/CHANGELOG.txt
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Expand Up @@ -64,6 +64,7 @@ Breaking Changes:
Other Changes:
- Inputs: Added ImGuiMouseButton enum for convenience (e.g. ImGuiMouseButton_Right=1).
We forever guarantee that the existing value will not changes so existing code is free to use 0/1/2.
- ColorEdit: Fix label alignment when using ImGuiColorEditFlags_NoInputs. (#2955) [@rokups]
- Misc: Added ImGuiMouseCursor_NotAllowed enum so it can be used by more shared widgets. [@rokups]
- ImDrawList: Add AddNgon(), AddNgonFilled() API with a guarantee on the explicit segment count.
In the current branch they are essentially the same as AddCircle(), AddCircleFilled() but as
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3 changes: 2 additions & 1 deletion imgui_widgets.cpp
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Expand Up @@ -4340,7 +4340,8 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag

if (label != label_display_end && !(flags & ImGuiColorEditFlags_NoLabel))
{
window->DC.CursorPos = ImVec2(pos.x + w_full + style.ItemInnerSpacing.x, pos.y + style.FramePadding.y);
const float text_offset_x = (flags & ImGuiColorEditFlags_NoInputs) ? w_button : w_full + style.ItemInnerSpacing.x;
window->DC.CursorPos = ImVec2(pos.x + text_offset_x, pos.y + style.FramePadding.y);
TextEx(label, label_display_end);
}

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