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Levels are extracted/inserted in a way to preserve GL nodes.
Inserting pictures with a height of 1 pixel no longer causes a malloc error, and allows the operation of rebuilding a Doom 1 or 2 IWAD.
texture lump file names can now be overridden.
Graphics
DeuTex supports reading and writing sprite offsets based on PNG grAb chunks in a manner compatible with SLADE and ZDoom. wadinfo.txt overrides these offsets unless -pngoffsets is used.