Releases: DreamyCecil/HL2IM
Patch 0.75
This is just a patch for the base version (0.7) of the mod! Make sure to install the base version before this patch.
Patch Notes for 0.75
- Added bot support.
- Increased Arms Race weapon levels from 7 to 10.
- Added fancy sparks while reloading the crossbow.
- Widened gravity gun range to grab and launch objects without targeting them directly.
- Fixed mag counter display on Pulse Rifle in the Dissolvent gamemode with the Infinite Ammo option on.
- Fixed suit zoom getting stuck upon death and respawning until pressed again.
- Fixed materials not loading when playing demos.
- Fixed ground items sliding on Deathmatch maps.
- Fixed crowbar drop upon death if not holding any weapon.
- Fixed crash when player leaves after launching a homing rocket.
- Fixed ammo warning check being shared among all players.
- Fixed magazines not resetting for picked weapons after respawning in Deathmatch.
Full description with mod showcase can be found at https://dreamycecil.itch.io/hl2-im
Download base version (0.7)
https://github.com/DreamyCecil/HL2IM/releases/download/b0.7/HL2_2020_08_13.zip
Patch 0.73
This is just a patch for the base version (0.7) of the mod! Make sure to install the base version before this patch.
Patch Notes for 0.73
- Fixed Gravity Gun desync in multiplayer.
- Added experimental Minekill gamemode.
- Changed player's jump speed back to 11 from 10.
- Added a few color presets for the HUD in custom options.
- Enemies' ragdolls upon death will now rotate towards the nearest plane to look like they're lying on it.
- Adjusted hit distance for the huge Beast.
- Made Manhacks (Gnaars) fly all the time by default.
- Added recoil shake to the view with sharp turning.
- Disabled recoil shake if view bobbing is off.
- Added missing latency display in the bottom right corner.
Full description with mod showcase can be found at https://dreamycecil.itch.io/hl2-im
Download base version (0.7)
https://github.com/DreamyCecil/HL2IM/releases/download/b0.7/HL2_2020_08_13.zip
Public Beta 0.7
Half-Life 2 Immersion Mod tries to recreate an atmosphere of playing Half-Life 2 on Serious Engine with ported weapons, enemies, effects and a bunch of other features that mimic Half-Life 2 as closely as possible!
List of features:
- All main weapons from Half-Life 2 were ported as closely as possible. These include:
Crowbar, Gravity Gun, USP, .357 Magnum, MP7, Pulse Rifle, SPAS-12, Crossbow, Grenade, RPG.
Also an extra temporary weapon from Counter-Strike: Source - G3SG1 auto-sniper. - Completely new HUD, remade from scratch to look as similar to Half-Life 2 as possible
[unfinished]
. - 8 ported enemies from Half-Life 2 + 1 bonus enemy from Team Fortress 2 (reskins). These include:
Civil Protection, Manhack, Overwatch Soldier, Overwatch Elite, Standard Headcrab, Fast Zombie, Antlion Soldier, Antlion Guard.
A bonus boss from Team Fortress 2 - the one and only Merasmus! - Surface configs that automatically assign materials to textures on levels (making use of new materials such as Metal and Glass) for better immersion (experimental feature).
- Various effects from Half-Life 2 such as bullet holes and stepping sounds
[unfinished]
. - Flashlight and suit zoom similar to Half-Life 2
[unfinished]
. - Captions similar to Half-Life 2 that also display picked items (temporary).
- Several fun features:
- Bunnyhopping immitation (continuous hopping with horizontal acceleration).
- Speed & jump multipliers.
- Improved enemies to be more like in Half-Life 2 with enemy drops.
- A few experimental gamemodes:
Arms Race: The primary weapon cycles between 7 different weapons every 3 kills.
Dissolvent: The only available weapon is the Pulse Rifle with unlimited energy balls.
Bunny Hunt: Increased movement speed with auto bunnyhopping; the only weapon is G3SG1.
Full description with mod showcase can be found at https://dreamycecil.itch.io/hl2-im