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4-17-2020 #1
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Merged
4-17-2020 #1
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Military pilot added to the overrun and helicopter crash scenarios
Added leg ammo pouch and an additional magazine
Tidying up
This might make the trait work?
Co-Authored-By: anothersimulacrum <anothersimulacrum@gmail.com>
Co-Authored-By: anothersimulacrum <anothersimulacrum@gmail.com>
Co-Authored-By: anothersimulacrum <anothersimulacrum@gmail.com>
Co-Authored-By: anothersimulacrum <anothersimulacrum@gmail.com>
Hopefully this will pass the test
Co-Authored-By: Anton Burmistrov <Night_Pryanik@mail.ru>
got rid of full stop
Remove WAIST tag from utility vest
Update armor.json
Add documentation on interface accessibility
Use correct sh syntax for string comparison
Fix items spawning with fewer charges than defined in their item group entry
* Created json-variants of above-ground and underground sections of cave location and made it spawn * Removed hardcoded cave mapgen
* Colorize butchering tool info * Match quality color
Remove table buff/debuff for medicine
New Military Pilot Profession
Add grenade belts to loot pool
Build and use json_formatter in Visual Studio
Adds post apoc prices to corpses, generic, and gunmods. (part 10 of reworking all prices)
Adds post apoc prices to magazines. (part 11 of reworking all prices)
Adds post apoc prices to resources. (part 12 of reworking all prices)
Adds post apoc prices to tools. (part 13 of reworking all prices)
Add prices to vehicle parts. (part 14 of reworking all prices)
Adds prices to unsorted json. (part 15 of reworking all prices)
Fix display of item info in crafting UI
Update docs for the new activty actor system
Remove modularvest items
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Summary
SUMMARY: Infrastructure "Bring it up to date."
Purpose of change
Don't work on out-of-date code
Describe the solution
Bring my repository up to date
Describe alternatives you've considered
Making a new branch every time
Testing
It wouldn't have been committed if it didn't work, right?
Additional context
Trying things