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Releases: Dummiesman/mm2hook

MM2Hook 2024-08-23 Release

23 Aug 17:49
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General

  • Fixes a crash during cop chases in Crash Course mode
  • Slightly optimizes 3D shadow rendering
  • Fixes a crash when selecting vehicles in the menu, when several addon vehicles were installed
  • Removed multiple obsolete settings from the INI file
  • Fixes MaximumCopsLimit setting
  • Instance Cloud shadows are now drawn offset to the instance position, fixing several cloud shadow seams
  • Cops now detect the wrong way violation type

Lua Changes

  • Expose aiIntersection TrafficLightSet
  • Add Vector2 Lerp function

MM2Hook 2024-07-30 Release

30 Jul 19:39
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Changes since last release

  • Minor change in console command history, repeating the same command won't add it to the history again
  • Fixed CanRepairDamage properties on AI
  • Fix ragdoll recycling when the ragdoll limit was hit
  • Added GetPivot to Lua (local exists, matrix = GetPivot("vpmustang99", "whl0"))
  • Added MaxViewDistance setting in INI file

MM2Hook 2024-07-29 Release

29 Jul 19:49
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Changes since last build

  • Fixed a bug that caused the rear view mirror to display pure black in the void when the sky was turned off
  • Fixes SetVariant on vehicles when mm1 damage was enabled
  • Makes ferries visible from a distance again
  • Makes bridges visible from a distance again
  • Bridges now blend into the environment properly, receiving cloud shadows, and shadows from vehicles
  • Added /dizzy cheat (makes the sky spin)
  • Some Lua API expansion, including delta values for mouse input, and a couple imgui additions
  • Increase max sound count in mm2hook.ini, a value of 5000 was sometimes crashing the game

MM2Hook 2024-07-28 Release

28 Jul 21:00
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Notable Changes (Compared to previous Discord release)

  • Look behind camera in chase views (same controls as dash/bumper cam)
  • Traffic avoidance has been tweaked, and they will stop behind you
  • MM1 Damage Feature (thanks to @Wanted9811), this is a setting defaulted to off in the mm2hook.ini file
  • Expanded serailization system for Lua, Lua mods can now save per player, or global data between sessions
  • Inclusion of lua language server definition files, tl;dr - autocomplete for programmers! See the Lua guide file for more info.
  • Police code rewritten, Lua can now spawn and setup properties of cop cars
  • Fixes a bug with 3D damage initialization, that caused cars to use wrong textures (Noticeable in mods such as randomized police, opponent randomizer)
  • Ragdoll limit incrased from 4 to 16
  • Setting a vehicle variant from Lua will now also properly set siren light colors
  • Drivers no longer scream at you constantly when 3D sounds limit is raised (This was a vanilla bug, only made noticeable by more 3D sounds)
  • Fixes bunny hopping opponents in multiplayer sessions (Another vanilla bug!)
  • The "shadow heap" has been expanded, many more AR files can now be loaded
  • A bunch of new stuff exposed to Lua (sailboats, ferries, among other stuff)
  • The script loader no longer loads duplicate scripts if the same script is present in two AR files, instead it now loads the topmost one