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BLUE.CFG
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BLUE.CFG
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;
; This is a copy of the main SLIGE.CFG file, with a new "BLU"
; theme added, to show how to add themes.
;
[THEMES]
Theme WOD
Theme MIL
Theme MARB
; Added the theme to the list here...
Theme BLU
Theme RED secret
;
; Scroll down quite a bit to see the other BLU-related additions
;
; Main WOD walls.
Texture WOOD9 wall core WOD subtle WOOD7 yhint 0 noDoom0 noDoom1
Texture WOOD5 wall core WOD subtle WOOD1
Texture WOOD3 wall core WOD subtle WOOD1 yhint 3
Texture WOOD1 wall core WOD subtle WOOD3
Texture WOOD12 wall comp WOD yhint 3 noDoom0 noDoom1
Texture SLOPPY2 wall comp WOD subtle SLOPPY1 yhint 0 noDoom0 noDoom1 gross
Texture SKULWALL wall comp WOD subtle SKULWAL3 yhint 0 noDoom2 gross
Texture SKINSYMB wall comp WOD subtle SKINMET1
Texture SKINMET2 wall comp WOD subtle SKINMET1
Texture SKINMET1 wall comp WOD subtle SKINMET2
Texture PIPE2 wall comp WOD subtle PIPE4 yhint 0
Texture WOODVINE wall comp WOD subtle WOOD9 yhint 0 noDoom0 noDoom1 custom
Texture WOOD4 wall comp WOD yhint 64
; And generic WOD switches
Texture SW1WOOD isswitch comp WOD
Texture SW1SATYR isswitch comp WOD
Texture SW1LION isswitch comp WOD
Texture SW1GARG isswitch comp WOD
; MIL walls ; note that in MIL the walls all have explicit switches
Texture BRONZE4 wall core MIL subtle BRONZE3 switch SW1TEK noDoom0 noDoom1
Texture STARTAN1 wall core MIL subtle STARTAN2 switch SW1STRTN noDoom2
Texture STARTAN3 wall core MIL subtle STARG3 switch SW1STRTN
Texture STARTAN2 wall core MIL subtle STARBR2 switch SW1STRTN
Texture STARG3 wall core MIL subtle STARGR1 switch SW1STRTN
Texture STARG2 wall core MIL subtle STARG1 switch SW1STRTN
Texture STARG1 wall core MIL subtle STARG2 switch SW1STRTN
Texture BROWN96 wall core MIL subtle BROWN144 switch SW1DIRT
Texture BROWN1 wall core MIL switch SW1BRN2
Texture BROWNGRN wall core MIL subtle SLADWALL switch SW1BRNGN
Texture SLADWALL wall core MIL subtle BROWNGRN switch SW1SLAD
Texture GRAYALT wall core MIL switch SW1GRAY noDoom0 noDoom1 custom
Texture TEKVINE wall comp MIL subtle TEKGREN3 switch SW1TEK yhint 0 noDoom0 noDoom1 custom
Texture SPACEW4 wall comp MIL switch SW1TEK noDoom0 noDoom1
Texture SW1MET2 ybias 64
Texture METAL5 wall comp MIL subtle METAL3 switch SW1MET2 noDoom0 noDoom1
Texture METAL3 noDoom0 noDoom1
Texture PIPE2 wall comp MIL subtle PIPE4 switch SW1WOOD yhint 0
Texture COMPUTE3 wall comp MIL switch SW1STRTN noDoom2
Texture TEKWALL4 wall comp MIL subtle COMPWERD switch SW1COMP yhint 0
Texture TEKWALL1 wall comp MIL subtle COMPWERD switch SW1COMP yhint 0
Texture GRAY1 wall comp MIL subtle ICKWALL3 switch SW1GRAY
Texture BROVINE2 wall comp MIL switch SW1SLAD yhint 24
Texture METAL1 wall comp MIL subtle LITEMET switch SW1METAL
Texture LITEMET noDoom2
Texture STARBR2 wall comp MIL subtle STARTAN2 switch SW1STRTN
; And the lift texture
Texture PLAT1 size 128 128 lift comp MIL
; MARB walls
Texture MARBLE2 wall core MARB subtle MARBLE3
Texture MARBLE3 wall core MARB subtle MARBLE1
Texture MARBLE1 wall core MARB subtle MARBLE3 yhint 0
Texture GSTVINE1 wall comp MARB subtle GSTVINE2
Texture MARBGRAY wall comp MARB subtle GRAY5 noDoom0 noDoom1
Texture GSTONE1 wall comp MARB subtle GSTGARG
Texture MARBGARG wall comp MARB subtle MARBLE1 noDoom0 noDoom1 custom
; and MARB switches; these are generic, like in WOD
Texture SW1MARB isswitch comp MARB noDoom0 noDoom1
Texture SW1GSTON isswitch comp MARB
; Note that SW1WOOD was mentioned above in WOD also; this just adds
; the "comp MARB" to it
Texture SW1WOOD isswitch comp MARB
; RED walls
Texture SP_HOT1 wall core RED
Texture REDWALL wall core RED
Texture FIREBLU1 wall core RED subtle FIREMAG1 yhint 0
Texture SW1HOT isswitch comp RED
; a wall version of SKY3, just for fun. You can comment this
; out if you think it looks ugly.
Texture SKY3_W wall comp RED realname SKY3
; Doors of all kinds. "size" gives the width and height of the texture,
; and "locked" means that it's a good texture to use on a door that only
; opens with a switch, not a touch.
Texture TEKBRON2 size 64 128 door comp MIL comp MARB noDoom0 noDoom1
Texture SPCDOOR4 size 64 128 door comp MIL noDoom0 noDoom1
Texture SPCDOOR3 size 64 128 door comp MIL noDoom0 noDoom1
Texture SPCDOOR2 size 64 128 door comp MIL noDoom0 noDoom1
Texture SPCDOOR1 size 64 128 door comp MIL noDoom0 noDoom1
Texture DOORHI size 64 128 door comp MIL noDoom2
Texture DOOR3 size 64 72 door comp MIL
Texture DOOR1 size 64 72 door comp MIL
Texture WOODSKUL size 64 128 door comp WOD comp MARB comp RED noDoom2
Texture WOODMET2 size 64 128 door comp WOD comp MARB comp RED noDoom0 noDoom1
Texture WOODGARG size 64 128 door comp WOD comp MARB comp RED
Texture BIGDOOR4 size 128 128 door comp MIL
Texture BIGDOOR3 size 128 128 door comp MIL
Texture BIGDOOR2 size 128 128 door comp MIL
Texture BIGDOOR1 size 128 96 door comp MIL
Texture BIGDOOR7 size 128 128 door comp WOD comp MARB comp RED
Texture BIGDOOR6 size 128 112 door comp WOD comp MARB comp RED
Texture BIGDOOR5 size 128 128 door comp WOD comp MARB comp RED
Texture METAL size 64 128 door comp WOD comp MARB comp RED
; Our two custom locked-door textures
Texture DOORSKUL size 64 72 door locked comp MIL comp MARB noDoom0 noDoom1 custom
Texture SLDOOR1 size 64 128 door locked comp MIL comp MARB realname SP_DUDE5 custom
; Exit switches, suitable for use on any level-ending switch. All are
; custom, and Doom2-only.
Texture EXITSWIR exitswitch comp RED noDoom0 noDoom1 custom
Texture EXITSWIW exitswitch comp WOD comp MARB noDoom0 noDoom1 custom
Texture EXITSWIT exitswitch comp MIL noDoom0 noDoom1 custom
; Lights, suitable for lighting recesses and stuff.
Texture BFALL1 size 8 128 light comp RED noDoom0 noDoom1
Texture LITEREDL size 8 128 light comp RED realname LITERED noDoom2
Texture TEKLITE light comp MIL noDoom0 noDoom1
Texture LITE4 light comp MIL comp MARB noDoom2
Texture LITE5 light comp MIL comp MARB
Texture LITE3 light comp MIL comp MARB
; "Plaques", suitable for wall consoles and paintings and pillars and stuff.
; "vtiles" means that it's OK to pile one on top of another, as when
; making the big central pillar in an arena.
; "half_plaque" means that the upper half of this texture can be used
; by itself, as well as the whole thing.
Texture SILVER3 plaque vtiles comp MIL noDoom0 noDoom1
Texture SPACEW3 plaque vtiles comp MIL noDoom0 noDoom1
Texture COMPSTA2 plaque vtiles half_plaque comp MIL
Texture COMPSTA1 plaque vtiles half_plaque comp MIL
Texture COMPTALL plaque vtiles comp MIL
Texture COMPUTE1 plaque vtiles half_plaque comp MIL noDoom2
Texture PLANET1 plaque vtiles half_plaque comp MIL noDoom2
Texture PANBOOK plaque comp WOD noDoom0 noDoom1
Texture SKIN2 plaque vtiles comp RED
Texture GSTFONT1 plaque comp RED
Texture SKY1 plaque comp WOD comp MARB
Texture SKY3 plaque comp MARB comp RED
Texture MARBFAC3 plaque vtiles comp WOD comp MARB
Texture MARBFAC2 plaque vtiles comp WOD comp MARB
Texture MARBFACE plaque vtiles comp WOD comp MARB
Texture FIREMAG1 plaque comp MARB
; Gratings
Texture BRNBIGC grating comp MIL noDoom2
Texture MIDSPACE grating comp MIL noDoom0 noDoom1
Texture MIDVINE1 grating comp WOD comp MIL comp MARB comp RED noDoom2
Texture MIDBARS1 grating comp WOD comp MIL comp MARB comp RED noDoom0 noDoom1
Texture MIDGRATE grating comp WOD comp MIL comp MARB comp RED
; Colors (suitable for marking key-locked things)
Texture LITERED size 8 128 red comp MIL comp MARB noDoom2
Texture DOORRED size 8 128 red comp MIL comp MARB
Texture DOORRED2 size 16 128 red comp WOD comp RED
Texture DOORYEL size 8 128 yellow comp MIL comp MARB
Texture DOORYEL2 size 16 128 yellow comp WOD comp RED
Texture LITEBLU4 size 16 128 blue comp MIL comp MARB
Texture LITEBLU1 size 8 128 blue comp MIL comp MARB
Texture DOORBLU size 8 128 blue comp MIL comp MARB
Texture DOORBLU2 size 16 128 blue comp WOD comp RED
; Step kickplates
Texture STEP6 size 256 16 step comp WOD comp MIL comp MARB
Texture STEP5 size 256 16 step comp WOD comp MIL comp MARB
Texture STEP4 size 256 16 step comp WOD comp MIL comp MARB
Texture STEP3 size 256 8 step comp WOD comp MIL comp MARB
Texture STEP2 size 256 8 step comp WOD comp MIL comp MARB
Texture STEP1 size 256 8 step comp WOD comp MIL comp MARB
; "Doorjambs"
Texture FIRELAVA jamb comp RED
Texture DOORTRAK jamb comp WOD comp MIL comp MARB
Texture DOORSTOP jamb comp WOD comp MIL comp MARB
Texture PIPE2 jamb comp MIL comp WOD ; PIPE2 is also a wall texture
; Support textures
Texture SKSNAKE2 support comp RED
Texture ROCKRED1 support comp RED
Texture ZIMMER7 support comp MARB noDoom0 noDoom1
Texture BRICK10 support comp MARB noDoom0 noDoom1
Texture COMPSPAN support comp MIL
Texture SUPPORT2 support comp MIL comp MARB
Texture SHAWN2 support comp MIL comp MARB
Texture ASHWALL3 support comp WOD noDoom0 noDoom1
Texture ASHWALL support comp WOD noDoom2
Texture BROWNHUG support comp WOD comp MIL comp MARB
Texture SUPPORT3 support comp WOD comp MARB
Texture METAL support comp WOD comp MARB comp RED
; Bunch of things for outside patios (no themes applied here)
Texture ZZWOLF1 outside noDoom0 noDoom1
Texture ZIMMER3 outside noDoom0 noDoom1
Texture ZIMMER5 outside noDoom0 noDoom1
Texture TANROCK5 outside noDoom0 noDoom1
Texture TANROCK4 outside noDoom0 noDoom1
Texture TANROCK2 outside noDoom0 noDoom1
Texture STUCCO outside noDoom0 noDoom1
Texture STONE6 outside noDoom0 noDoom1
Texture ROCK1 outside noDoom0 noDoom1
Texture MODWALL1 outside noDoom0 noDoom1
Texture BSTONE1 outside noDoom0 noDoom1
Texture BRICK5 outside noDoom0 noDoom1
Texture BRICK4 outside noDoom0 noDoom1
Texture ASHWALL7 outside noDoom0 noDoom1
Texture ASHWALL6 outside noDoom0 noDoom1
Texture ASHWALL4 outside noDoom0 noDoom1
Texture ASHWALL2 outside noDoom0 noDoom1
Texture STONE3 outside
Texture SP_ROCK1 outside
Texture GRAYVINE outside
Texture GRAYBIG outside
Texture ICKWALL3 outside
Texture BROWN144 outside
Texture GSTONE1 outside
Texture GSTVINE1 outside
Texture BRICK10 outside
Texture ASHWALL3 outside
Texture ASHWALL outside
Texture BROWNHUG outside
; Misc
Texture EXITSIGN gateexitsign
Texture REDWALL error
; This silly texture has the switch in the wrong half!
Texture SW1DIRT ybias 72
; Now the flats. Keywords should all be pretty obvious... *8)
; Teleport-gate floors
Flat SLGATE1 gate comp WOD comp MIL comp MARB comp RED custom
Flat GATE4 gate comp WOD comp MIL comp MARB comp RED
Flat GATE3 gate comp WOD comp MIL comp MARB comp RED
Flat GATE2 gate comp WOD comp MIL comp MARB comp RED
Flat GATE1 gate comp WOD comp MIL comp MARB comp RED
; Floors and ceilings for WOD theme
Flat FLOOR5_4 ceiling outside comp WOD
Flat FLOOR4_6 ceiling comp WOD
Flat CEIL3_3 ceiling comp WOD
Flat CEIL1_1 ceiling comp WOD
Flat FLAT8 floor comp WOD
Flat FLAT5_2 floor comp WOD
Flat FLAT5_1 floor ceiling comp WOD comp MARB
Flat FLAT1_1 floor outside comp WOD
Flat CEIL5_2 floor outside comp WOD
Flat MFLR8_1 floor comp WOD
; and nukages
Flat SLIME09 nukage comp WOD noDoom0 noDoom1
Flat BLOOD1 nukage red comp WOD
; Floors and ceilings for MIL theme
Flat SLLITE1 ceiling light comp MIL custom
Flat TLITE6_6 ceiling light comp MIL
Flat FLOOR7_1 ceiling outside comp MIL
Flat FLOOR5_2 ceiling comp MIL
Flat FLOOR5_1 ceiling comp MIL
Flat CEIL3_1 ceiling comp MIL
Flat FLOOR4_1 floor comp MIL
Flat FLOOR3_3 floor ceiling comp MIL comp MARB
Flat FLOOR0_2 floor comp MIL
Flat FLOOR0_1 floor outside comp MIL
Flat FLAT1_2 floor outside comp MIL
Flat FLAT5 floor comp MIL
; and nukage
Flat NUKAGE1 nukage comp MIL
; Floors and ceilings for MARB theme (not yet mentioned elsewhere)
Flat GRNLITE1 ceiling light comp MARB noDoom0 noDoom1
Flat FLOOR7_2 ceiling comp MARB
Flat SLFLAT01 floor comp MARB custom
Flat FLAT1 floor comp MARB
Flat DEM1_6 floor comp MARB
Flat DEM1_5 floor ceiling comp MARB
; and mukage
Flat BLOOD1 nukage red comp MARB
Flat NUKAGE1 nukage comp MARB
; Floors and ceilings for (secret) RED theme
Flat SLSPARKS floor comp RED custom
Flat SFLR6_4 floor ceiling comp RED
Flat TLITE6_5 ceiling light comp RED
Flat FLOOR6_1 floor ceiling red comp RED
Flat FLOOR1_7 ceiling light comp RED
Flat FLOOR1_6 floor ceiling red comp RED
Flat FLAT5_3 floor ceiling red comp RED
Flat LAVA1 nukage comp RED
Flat BLOOD1 nukage red comp RED
; Floors for outside areas not yet mentioned
Flat SLGRASS1 outside custom
Flat SLIME13 outside noDoom0 noDoom1
Flat RROCK19 outside noDoom0 noDoom1
Flat RROCK16 outside noDoom0 noDoom1
Flat RROCK11 outside noDoom0 noDoom1
Flat GRNROCK outside noDoom0 noDoom1
Flat GRASS2 outside noDoom0 noDoom1
Flat GRASS1 outside noDoom0 noDoom1
Flat MFLR8_4 outside
Flat MFLR8_3 outside
Flat MFLR8_2 outside
Flat FLAT5_7 outside
Flat FLAT10 outside
;
; OK, here are the main BLU-related additions!
;
; A small selection of walls
Texture COMPBLUE wall core BLU yhint 0
Texture COMPOHSO wall core BLU NoDoom2
Texture COMPTILE wall core BLU NoDoom2
Texture BLAKWAL2 wall comp BLU NoDoom0 NoDoom1
Texture TEKGREN3 wall comp BLU NoDoom0 NoDoom1
Texture ZZWOLF9 wall comp BLU NoDoom0 NoDoom1
; All the same doors as MIL
Texture TEKBRON2 size 64 128 door comp BLU noDoom0 noDoom1
Texture SPCDOOR4 size 64 128 door comp BLU noDoom0 noDoom1
Texture SPCDOOR3 size 64 128 door comp BLU noDoom0 noDoom1
Texture SPCDOOR2 size 64 128 door comp BLU noDoom0 noDoom1
Texture SPCDOOR1 size 64 128 door comp BLU noDoom0 noDoom1
Texture DOORHI size 64 128 door comp BLU noDoom2
Texture DOOR3 size 64 72 door comp BLU
Texture DOOR1 size 64 72 door comp BLU
Texture BIGDOOR4 size 128 128 door comp BLU
Texture BIGDOOR3 size 128 128 door comp BLU
Texture BIGDOOR2 size 128 128 door comp BLU
Texture BIGDOOR1 size 128 96 door comp BLU
Texture DOORSKUL size 64 72 door locked comp BLU noDoom0 noDoom1 custom
Texture SLDOOR1 size 64 128 door locked comp BLU realname SP_DUDE5 custom
; support and kickplates and jambs and misc
Texture COMPSPAN support comp BLU
Texture SHAWN2 support comp BLU
Texture COMP2 plaque NoDoom2
Texture COMPUTE1 plaque NoDoom2
Texture STEP6 size 256 16 step comp BLU
Texture STEP5 size 256 16 step comp BLU
Texture STEP4 size 256 16 step comp BLU
Texture STEP3 size 256 8 step comp BLU
Texture STEP2 size 256 8 step comp BLU
Texture STEP1 size 256 8 step comp BLU
Texture DOORTRAK jamb comp BLU
Texture DOORSTOP jamb comp BLU
Texture PLAT1 size 128 128 lift comp BLU
Texture BRNBIGC grating comp BLU noDoom2
Texture MIDSPACE grating comp BLU noDoom0 noDoom1
Texture SW1BLUE isswitch comp BLU
Texture FIREP plaque comp BLU realname FIREBLU1
Texture EXITSWIT exitswitch comp BLU noDoom0 noDoom1 custom
Texture TEKLITE light comp BLU noDoom0 noDoom1
Texture LITE4 light comp BLU noDoom2
Texture LITE5 light comp BLU
Texture LITE3 light comp BLU
Texture DOORRED size 8 128 red comp BLU
Texture DOORYEL size 8 128 yellow comp BLU
Texture DOORBLU size 8 128 blue comp BLU
; Floor and ceiling flats
Flat FLAT22 gate comp BLU
Flat CEIL4_2 ceiling floor comp BLU
Flat CEIL4_3 ceiling floor comp BLU
Flat FLAT14 ceiling floor comp BLU
Flat FLOOR1_1 ceiling floor comp BLU
Flat NUKAGE1 nukage comp BLU
;
; and that's mostly it for BLU, except for a few "comp BLU"s on
; one construct family and some lamps, below. You can make your
; own new themes in the same way. Enjoy!
;
Flat FWATER1 water
Flat F_SKY1 sky
; Family 1 is silver-colored computers; short ones and tall ones
Construct family 1 height 64 comp MIL comp MARB
top FLAT9 top FLAT4 top FLAT23 top FLAT19 top FLAT18 top CRATOP1 top COMP01
Primary COMPUTE1 yoffsets 0 64
Primary COMPSTA2
Primary COMPSTA1
Secondary SUPPORT2 width 16
Secondary SHAWN2 width 16
Construct family 1 height 128 comp MIL comp MARB
top FLAT9 top FLAT4 top FLAT23 top FLAT19 top FLAT18 top CRATOP1 top COMP01
Primary SILVER3
Primary COMPUTE1 yoffsets 0 64
Secondary SILVER2 width 64
Secondary SILVER1 width 64
Secondary SUPPORT2 width 16
Secondary SHAWN2 width 16
; Family 2 is dark-colored computers; short and tall
Construct family 2 height 64 comp MIL comp BLU
top CEIL5_1 top FLAT4 top TLITE6_1
Primary SPACEW3 yoffsets 0 64 width 64
Primary COMPTALL yoffsets 0 64 width 256
Primary COMP2 yoffsets 0 64 width 256
Secondary METAL7 yoffsets 0 64 width 64
Secondary METAL6 yoffsets 0 64 width 64
Secondary METAL5 yoffsets 0 64 width 64
Secondary METAL3 yoffsets 0 64 width 64
Secondary METAL2 yoffsets 0 64 width 64
Secondary COMPWERD width 64
Secondary COMPSPAN width 16
Construct family 2 height 128 comp MIL
top CEIL5_1 top FLAT4 top TLITE6_1
Primary SPACEW3 width 64
Primary COMPTALL width 256
Primary COMP2 width 256
Secondary METAL7 yoffsets 0 64 width 64
Secondary METAL6 yoffsets 0 64 width 64
Secondary METAL5 yoffsets 0 64 width 64
Secondary METAL3 yoffsets 0 64 width 64
Secondary METAL2 yoffsets 0 64 width 64
Secondary COMPWERD width 64
Secondary COMPSPAN width 16
; Family 3 is crates of various sizes and kinds
Construct family 3 height 64 comp WOD comp MIL
top CRATOP2
Primary CRATWIDE yoffsets 64 64
Primary CRATE1 width 64
Construct family 3 height 64 comp WOD comp MIL
top CRATOP1
Primary CRATWIDE
Primary CRATE2 width 64
Construct family 3 height 64 comp WOD comp MIL
top CRATOP1
Primary CRATELIT width 32
Construct family 3 height 32 comp WOD comp MIL
top CRATOP1
Primary CRATELIT width 32
Construct family 3 height 16 comp WOD comp MIL
top CRATOP1
Primary CRATINY width 16
; And Family 4 is bookcases; works only in Doom2
Construct family 4 height 128 comp WOD comp MARB noDoom0 noDoom1
top FLAT5_1 top CRATOP2 top CEIL5_2 top CEIL3_3 top CEIL1_1
Secondary PANEL5 width 64
Secondary PANCASE2 width 64
Secondary PANCASE1 width 64
Secondary PANBORD2 width 16
Secondary PANBORD1 width 32
Primary PANBOOK width 64
; Mask-adjustments for the construct textures that need it
Texture PANEL5 noDoom0 noDoom1
Texture PANCASE2 noDoom0 noDoom1
Texture PANCASE1 noDoom0 noDoom1
Texture PANBORD2 noDoom0 noDoom1
Texture PANBORD1 noDoom0 noDoom1
Texture METAL7 noDoom0 noDoom1
Texture METAL6 noDoom0 noDoom1
Texture METAL2 noDoom0 noDoom1
Texture COMP2 noDoom2
Texture SILVER2 noDoom0 noDoom1
Texture SILVER1 noDoom0 noDoom1
Hardwired1
Thing 2035 comp MIL ; barrel
Thing 34 comp WOD comp MIL comp MARB ; candle
Thing 44 comp WOD comp MARB comp BLU ; tall blue torch
Thing 45 comp WOD comp MARB ; tall green torch
Thing 46 comp WOD comp MARB comp RED ; tall red torch
Thing 55 comp WOD comp MARB comp BLU ; short blue torch
Thing 56 comp WOD comp MARB ; short green torch
Thing 57 comp WOD comp MARB comp RED ; short red torch
Thing 48 comp MIL comp BLU ; electric pillar
Thing 2028 comp MIL comp BLU
Thing 85 comp MIL comp BLU
Thing 86 comp MIL comp BLU
Thing 70 comp MIL comp WOD ; flaming barrel
Thing 35 comp WOD ; candelabra
; and that's it; end of BLUE.CFG