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Ensure we clear depth stencil when fulfilling a render target clear r… #209

Ensure we clear depth stencil when fulfilling a render target clear r…

Ensure we clear depth stencil when fulfilling a render target clear r… #209

Triggered via push January 24, 2025 15:20
Status Failure
Total duration 37m 16s
Artifacts 6

runner.yml

on: push
📊 Static checks  /  Code style, file formatting, and docs
29s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template (target=template_release)
7m 34s
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
🪲 Godot CPP / Build and test Godot CPP
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Annotations

16 errors
🐧 Linux / Editor w/ Mono (target=editor)
Process completed with exit code 1.
🍏 iOS / Template (target=template_release): drivers/metal/rendering_context_driver_metal.mm#L75
allocating an object of abstract class type 'RenderingDeviceDriverMetal'
🍏 iOS / Template (target=template_release)
Process completed with exit code 2.
🏁 Windows / Editor w/ clang-cl (target=editor, tests=yes, use_llvm=yes): drivers/d3d12/rendering_context_driver_d3d12.cpp#L253
allocating an object of abstract class type 'RenderingDeviceDriverD3D12'
🏁 Windows / Editor w/ clang-cl (target=editor, tests=yes, use_llvm=yes)
Process completed with exit code 2.
🍎 macOS / Template (target=template_release, tests=yes): drivers/metal/rendering_context_driver_metal.mm#L75
allocating an object of abstract class type 'RenderingDeviceDriverMetal'
🍎 macOS / Template (target=template_release, tests=yes)
Process completed with exit code 2.
🏁 Windows / Template (target=template_release, tests=yes): drivers/d3d12/rendering_context_driver_d3d12.cpp#L253
'RenderingDeviceDriverD3D12': cannot instantiate abstract class
🏁 Windows / Template (target=template_release, tests=yes)
Process completed with exit code 2.
🏁 Windows / Template w/ GCC (target=template_release, tests=yes, use_mingw=yes)
Process completed with exit code 2.
🏁 Windows / Editor (target=editor, tests=yes): drivers/d3d12/rendering_context_driver_d3d12.cpp#L253
'RenderingDeviceDriverD3D12': cannot instantiate abstract class
🏁 Windows / Editor (target=editor, tests=yes)
Process completed with exit code 2.
🍎 macOS / Editor (target=editor, tests=yes): drivers/metal/rendering_context_driver_metal.mm#L75
allocating an object of abstract class type 'RenderingDeviceDriverMetal'
🍎 macOS / Editor (target=editor, tests=yes)
Process completed with exit code 2.

Artifacts

Produced during runtime
Name Size
android-editor
368 MB
android-template-arm32
77.3 MB
android-template-arm64
70 MB
linux-template-mono
33.9 MB
web-nothreads-template
17.4 MB
web-template
17.3 MB