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[Commands] Remove extraneous else from #weather (#2819)
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# Notes
- Condition falls back to sending message and can't turn weather off.
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Kinglykrab authored Feb 1, 2023
1 parent 60707a1 commit ee6f6f6
Showing 1 changed file with 0 additions and 4 deletions.
4 changes: 0 additions & 4 deletions zone/gm_commands/weather.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -22,10 +22,6 @@ void command_weather(Client *c, const Seperator *sep)
weather_message = "Raindrops begin to fall from the sky.";
new_weather = EQ::constants::WeatherTypes::Raining;
new_intensity = 0x01; // This is how it's done in Fear, and you can see a decent distance with it at this value
} else {
c->Message(Chat::White, "Usage: #weather [0|1|2] - [Off|Rain|Snow]");
c->Message(Chat::White, "Usage: #weather 3 [Type] [Intensity] - Manually set weather type and intensity");
return;
}

zone->zone_weather = new_weather;
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