O skinchanger é um recurso que facilita a configuração e a obtenção de roupas para os jogadores. Ele suporta os peds freemode mp_m_freemode_01
e mp_f_freemode_01
.
Usando fvm
fvm install --save esx-brasil/skinchanger
cd resources
git clone https://github.com/ESX-Brasil/skinchanger skinchanger
- Adicione isso ao seu
server.cfg
:
start skinchanger
local isMale = true
local skin = {
sex = 1,
face = 0,
skin = 0,
beard_1 = 0,
beard_2 = 0,
beard_3 = 0,
beard_4 = 0,
hair_1 = 0,
hair_2 = 0,
hair_color_1 = 0,
hair_color_2 = 0,
tshirt_1 = 0,
tshirt_2 = 0,
torso_1 = 0,
torso_2 = 0,
decals_1 = 0,
decals_2 = 0,
arms = 0,
pants_1 = 0,
pants_2 = 0,
shoes_1 = 0,
shoes_2 = 0,
mask_1 = 0,
mask_2 = 0,
bproof_1 = 0,
bproof_2 = 0,
chain_1 = 0,
chain_2 = 0,
helmet_1 = 0,
helmet_2 = 0,
glasses_1 = 0,
glasses_2 = 0,
}
-- Load freemode model
TriggerEvent('skinchanger:loadDefaultModel', isMale)
-- Load skin
TriggerEvent('skinchanger:loadSkin', skin)
-- you can also load only some components :
TriggerEvent('skinchanger:loadSkin', {
sex = 0,
beard_1 = 0,
beard_2 = 0,
})
-- Get list of components and maxVals
TriggerEvent('skinchanger:getData', function(components, maxVals)
print('Components => ' .. json.encode(components))
print('MaxVals => ' .. json.encode(maxVals))
end)
-- Get current skin
TriggerEvent('skinchanger:getSkin', function(skin)
print(json.encode(skin))
end)
skinchanger - make your own skin!
Copyright (C) 2015-2020 ESXBrasil
This program Is free software: you can redistribute it And/Or modify it under the terms Of the GNU General Public License As published by the Free Software Foundation, either version 3 Of the License, Or (at your option) any later version.
This program Is distributed In the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty Of MERCHANTABILITY Or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License For more details.
You should have received a copy Of the GNU General Public License along with this program. If Not, see http://www.gnu.org/licenses/.