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Releases: Earewien/godot-traits

0.5.2

27 Nov 11:59
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What's Changed

  • Fix mixed tab/space usage by @Earewien in #15
  • GTraitsContainer: traits declared using editor are not declared as trait at runtime by @Earewien in #16

Full Changelog: 0.5.1...0.5.2

0.5.1

19 Nov 17:54
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What's Changed

New Contributors

Full Changelog: 0.5.0...0.5.1

0.5.0

23 Feb 21:19
f34c1a8
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What's Changed

  • Create command "Regenerate GTraits Script" by @jpaugh in #7
  • Fix #9: all resources should be exported when in headless export mode by @AdrienQuillet in #10
  • Declare traits in editor using a trait container by @AdrienQuillet in #8

Full Changelog: 0.4.0...0.5.0

0.4.0

27 Jan 11:06
4878ff6
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What's Changed

  • Nodes and Scenes as trait by @AdrienQuillet in #6

Full Changelog: 0.3.0...0.4.0

0.3.0

20 Jan 09:32
693d539
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What's Changed

  • Helper methods to invoke code if object is a something or else invoke a fallback method by @AdrienQuillet in #3
  • Rename README.ms.txt to README.md by @jpaugh in #4
  • Automatically create trait dependencies (trait dependency injection) by @AdrienQuillet in #5

New Contributors

  • @jpaugh made their first contribution in #4

Full Changelog: 0.2.0...0.3.0

0.2.0

13 Jan 21:45
8c2d52a
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  • Initialize GTraits helper generator feature by @AdrienQuillet in #2

Full Changelog: 0.1.0...0.2.0

0.1.0

07 Jan 15:21
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Initial release

What's Changed

  • Initialize Godot Traits addon by @AdrienQuillet in #1

New Contributors

  • @AdrienQuillet made their first contribution in #1

Full Changelog: https://github.com/AdrienQuillet/godot-traits/commits/0.1.0