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[REQUEST] Ratchet and Clank Collection #16
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Performance wise it should run with stable 30 frames. The game is much better ported than Jak and Daxter. |
Game crashes when changing the res. to 960x544. Judging from the generated coredump, it goes out of memory (but I could be wrong). |
As I suspected, it runs out of VRAM. By lowering SceGxm parameterBufferSize I was able to save 4 MB and put it into the "Video" mem block of the game. I have no idea what implications this might have, but at least it boots now at 960x544. It has some issues with the UI though. This is Ratchet2, haven't checked the others yet. |
Looks promising. Any chance we can test this with a build? |
Awesome finding 👍 It seems the ui will render at native res but is displayed in the size of the default frame resolution. |
Test build: VitaGrafix_testbuild_v2.5.zip It has: Sly Cooper 1, 2, 3 FB + FPS patch (PCSF00269, PCSF00270, PCSF00271, PCSF00338, PCSA00095, PCSA00096, PCSA00097, PCSA00098) Let me know if you encounter any issues. |
Have played now from the first planet to the third planet in a row and didn't found something game breaking in Ratchet 2. Appart from some UI masking issues in the menues the game runs pretty sweet and looks really nice now. Ninja Gaiden 2 works for me and I haven't noticed something is broken. Only loading times are feeling longer but I can be wrong. Sly games working like a charm. |
Thank you @Electry this is best vita plugin ever |
@Electry |
Thanks a lot for the test build @Electry. |
Ninja Gaiden Sigma 2 Plus IB patch (PCSE00233, PCSG00157) crashes on boot |
and for some reason sly 4 (PCSA00068) crashes in-game menu |
I can only confirm PCSG00157 crashing. US Sigma2Plus and Sly4 are working for me. |
Sly 4 no more crashing, but us sigma 2 keep throwing c2-12828-1 error |
Okay i just checked config file, i have mistaken fb for ib |
I have encountered a gpu crash in Ninja Gaiden 2. In Chapter six after playing, startet from chapter 3 and played in a row, weird graphical issues appeared and after that the gpu driver crashes. I could take a screenshot before crashing but I could not reproduce the bug yet. After rebooting everything works normal but I thought I should share the info anyway. LoLicon is used to overclock 444/333 |
@ChiSys |
if these games cant do native res why not try 840x476. would still be an improvement. (please do this!) |
I would absolutely love to see these games run at native res, and given it runs perfectly fine at the resolution it does display at, it seems like it'd be fine performance wise with max clocks.
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