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Add support for macOS (and other GPUs without hardware ray tracing su…
…pport) (#46) * It works.. I guess * Getting a device timeout * Adjust script * Switch to universal libdxcompiler.dynlib * Comment out rust post combine shader * Use a while loop in the rust post combine shader instead of a for loop * Switch back to the rust shader for post combine * Check updated rust shaders into this branch * Change commented out lines into cfg statements * Run cargo fmt * Remove the ray-tracing feature and replace it with a runtime extension check * Apply suggestions * Apply suggestions, should be good to merge as a MVP afaik * Make clippy happy Co-authored-by: Ashley <ashley@Ashleys-MacBook-Pro.local> Co-authored-by: Ashley Ruglys <ashley.ruglys@gmai.com>
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