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Incoming Cit-RP pull #3
Merged
Rykka-Stormheart
merged 157 commits into
Emberfall13:master
from
Rykka-Stormheart:master
Feb 1, 2024
Merged
Incoming Cit-RP pull #3
Rykka-Stormheart
merged 157 commits into
Emberfall13:master
from
Rykka-Stormheart:master
Feb 1, 2024
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Updates Service Borg to have slightly more ingredients, now that more exotic ones have been added to make bar-tending complicated <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Gives Grenadine and Cream to the borg drink maker <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Grenadine and cream are two broadly used ingredients in drinks, far more common then some of the ones already available to borgs. We've had a lot of new niche ingredients added, and there's also still a lot of specialty ingredients that are a pain for our mechanical bartending friends to access if we want that artificial difficulty. <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: add: Added two existing reagents to borg machine /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: fix: hammer heads are no longer called forks /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Did you know this is pointless to have? [docs.github.com/en/actions/managing-workflow-runs/skipping-workflow-runs](https://docs.github.com/en/actions/managing-workflow-runs/skipping-workflow-runs)
## About The Pull Request adds generic system for atom health / integrity / damage everything that isn't flagged with not-bludgeonable can, well, now be bludgeoned. ## Why It's Good For The Game more interactive game world through the means of making people able to break Everything. ## Changelog :cl: add: atom damage - (almost) everything is now breakable. refactor: new /atom level materials system refactor: a lot of the combat system / click code refactor: melee attack styles /:cl: --------- Co-authored-by: silicons <no@you.cat>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request This adds several new types of heavily replika-inspired bodysuits, a uniform with a few variants, a NT patch (designed for use with the aforementioned uniform), a hat, an alternative type of replikant stilt leg prosthetic and two pairs of leg markings (designed for use with the aforementioned alternate stilt legs), as well as loadout Selections for the uniform bases and bodysuits. Lore on these is simple and somewhat placeholder while the lore team considers definitive lore implementations. Four body-armor items are also added, however there is no way to obtain these at the moment except for adminspawn, since these warrant more of an open discussion regarding what the best way to implement them would be, (sec armor/cargo/cosmetic attachments/etc.) Thank you to TrojanCoyote for the base LSTR/ARAR/FKLR and armor sprites, help with descriptions. Some previews: Replikant apparel: ![uniformpreview](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/33434925/081a3a97-1aaf-4e47-bc2e-444d2a582c84) Replikant armor: ![armorpreview](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/33434925/ba900c26-eb51-4cef-a00a-42dc05a93120) Overview of all uniform parts for "STAR": ![starparts](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/33434925/0c62b91f-a656-412b-b28e-b44876a38319) Sleek Uniform (Skirt base + accessories / Sleeveless base): ![sleekuniform](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/33434925/ab3b7a7f-d3ee-4daa-a79e-e1f116391748) (Also has a long sleeve version with pants in both male and female version) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Beyond the increase of Replikant players recently, who have been having to resort to a lot of markings and underwear and custom loadout items to approximate their uniforms, in the future these may serve as an in-game presence to Replikant lore should they become a minor race (Lore currently WIP). In which case a second pass on the descriptions should be expected. <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: add: Added 8 Replikant bodysuits and side cap. add: Added 4 Sleek uniforms, a jacket and NT patch. add: Added 4 variants of Replikant armor. add: Added Gen 2 Replikant leg prosthetics. add: Added two pairs of Replikant leg markings. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
Marking for a humanoid's forehead that's 3 dots in a triangle. Alternate version is flipped upside down.
## About The Pull Request Adds replika armor to the loadout area as statless accessories. ## Why It's Good For The Game They can be worn on their own in the suit slot, as an accessory to undersuits OR normal suits (armor, voidsuits, ect) as well as carry accessories themselves, when worn alone.
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request 1. **Adds Replika Body/Groin Synthskin Marking.** ## Why It's Good For The Game 1. _Extant Ward Spirit panels insufficient for design, too subtle. Adds new larger skintone paneling._ ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: add: Adds Replika specific body markings. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
Move() already calls it, so we were double calling Co-authored-by: silicons <no@you.cat>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Funny enough, it was being overridden by the correct one https://github.com/Citadel-Station-13/Citadel-Station-13-RP/blob/a5ada8e75e396738fb53a1cad39e7d5122f49f79/code/game/objects/items/storage/backpack.dm#L64-L70
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request I kept putting off the gamemode removal (and eventual rewrite). This is a good way to start <details> <summary>POV</summary> ![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/34761877/2dbb9b26-4728-49d3-b066-55a7014fe4f4) </details>
…nced Voidsuit (#6126) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request 1. *Fixes Bug With Corporate Crates, Subtypes Them.* 2. *Removes Varedited Biohazard Bin and Places Normal Biohazard Bin.* 3. *Changes Advanced Voidsuit Name to Advanced Hardsuit.* ## Why It's Good For The Game 1. _I received reports of one specific corporate crate not rendering properly when opened. As I inspected it, I realized it would be more efficient to subtype all corporate crates, so I did that. HOWEVER, this did not repair the initial bug. For some reason the crate was not rendering its 'aethersecureopen' state, even though all variables and code seemed to be working properly. No other crate exhibited this issue. I discovered that by changing the name of the icon state from 'aethersecureopen' to 'aethersecopen', the state began to enforce and render properly. I suspected it might be a name length issue, but tests with other equally long icon states in the crate section disproved this theory. This may warrant further investigation._ 2. _This one avoided detection during my initial sweep through. Can't remember who just went in and tried to varedit bins to fix biohazards, but hopefully this is the last one they touched._ 3. _This has been driving me crazy for a few days, and yesterday especially. The Advanced Voidsuit is clearly misnamed, as it is in fact a Hardsuit. When I tried to order these yesterday I overlooked this cargo entry twice because I was looking for a hardsuit, not a voidsuit. This just fixes the name._ ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: add: Adds Corporate Crate Subtype, Reassigns Corporate Crates to It. fix: Fixes incorrectly mapped biohazard bin. tweak: Changes Name: Advanced Voidsuit to Advanced Hardsuit. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request 1. **Remaps Alarms on Multiple Shuttle Submaps.** ## Why It's Good For The Game 1. _Some shuttle submaps are not using hidden alarms. This is gonna take a little live testing and stuff._ ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: fix: Replaces shuttle submap alarms with hidden variants. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Puts all the missing backpacks (default versions) into the utility tab for matrix recoloring. Equipping a backpack from the loadout and setting yourself to spawn with the same backpack in the main screen will overwrite, and autoequip the backpack+equipment. Adds security backpack to role restricted section. ## Why It's Good For The Game You can now matrix default backpacks automatically at round start. I would have just made it a selection for all types, but there are some that aren't meant to be accessed based on role and faction. I don't want to bloat the role restricted section THAT much, yet.
## About The Pull Request Makes hypokits able to be put on the belt slot ## Why It's Good For The Game First aid kits already do this. If we were worried about abuse via belt storage we'd prevent kits from accepting vials.
see files changed: - fixes lowwalls clickblocking - pipes are now smaller - fxies some table stuff - air alarms - buffs scrubbers - buffs protean blob structure damage again are you happy now @Ghostcoffeee - both buffs and nerfs metal foam - nerfs inflatables - fixes weather --------- Co-authored-by: silicons <no@you.cat>
- fixes some grammar issues with nodrop - fixes messages for 'reconsider xyz' calls Co-authored-by: silicons <no@you.cat>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request - All ores have been converted to become stacks. - Various for loops have been destroyed due to ore stacks now existing. - Bluespace crystals is detyped from being ores (request of Sili) - Mining satchels have been recoded to be more like ore boxes (there's an update I'd like to do to them later that will include even bigger ore satchels so I decided this was necessary) and their capacity has been buffed to carrying 200 ores instead of 50. People can now shove up to 7 ore stacks into their backpack with this update, so I decided that made sense. - .dm file containing ore box code was renamed. - fixed a bug that allowed you to dupe ores using the ore box ("take" was called twice when inserting ores by hand) - Some minor polishing of ore box code, particularly examine code, interaction feedback, and allowing you to climb onto boxes. - Ore boxes when destroyed will drop all of their ores, unless there's too much ore (up to 200 stacks will be dropped). It'll also drop 5 hardwood planks. People who accidentally shoot their box with their PKA, rejoice. - You can craft ore boxes using 5 hardwood planks. ## Why It's Good For The Game Having ores be stackable will greatly reduce lag. Otherwise, QoL changes good. ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: add: You can climb ore boxes. qol: Ore boxes will drop their contents when destroyed. You can also craft ore boxes using hardwood planks now. balance: Mining satchels can now carry 200 ores instead of 50. fix: Ore box examines look proper now. fix: Fixed a bug that allowed you to dupe ores using the ore box. imageadd: stacks_ore.dmi was added. It holds ore stack stuff. code: Orebox DM file renamed to ore_box.dm code: Bluespace crystals are detyped from being ores. refactor: Ore is now stackable. This will reduce lag when miners are out causing havoc or shoving ore onto conveyor belts. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request 1. **Removes Carpotoxin from Fish-Based Dishes.** ## Why It's Good For The Game 1. _It's easy to forget about this and poison the crew. Carpotoxin in these foods made sense when we only had poisonous space carp, but now that we have a broad fishing system it doesn't do anything for us to have noob trap food items on the menu._ ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: del: Removes carpotoxin from fish-based dishes. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request 1. **Fixes Broken Empty States for Various Guns.** ## Why It's Good For The Game 1. _Guys please report these when you notice them. I could've fixed all of these the day after my initial change PR was merged. Fixes empty states for: p90, wt274, and JSDF battle rifle._ ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: fix: Fixes missing icon sprites for empty ballistics. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
This pull request updates the TGS DMAPI to the latest version. Please note any breaking or unimplemented changes before merging. Co-authored-by: tgstation-server <tgstation-server@users.noreply.github.com>
guess who fucked up?
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request idk why they have to use the cycler at all but there we go <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game wearing hardsuits is good, especially when your body type / sprite sheet is identical to normal humans <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: fix:auril castes not being able to wear hardsuits /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request @granodd @Keekenox helped a TON in making these sprites! Actually most of the credit goes to them. Updates Skrell & Skrell Hair sprites: ![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/50931595-a881-47cb-82c5-303c3d1c2f17) Adds 3 Skrell-specific markings (feel free to use them on others but like might be ugly): ![9Al8mjVhRP](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/150b2dd8-7f6e-4bbc-9c26-8147969a249b) Base mannequin with all markings applied: ![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/8a896c48-7ccf-418f-ae3b-d4d8ac0ae1a0) This also changes the Skrell stats: - gives them darksight level 2 - gives them slightly more speed <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game no more androgynous barrel sprites all hail fidelity all hail thin waist <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: tweak:skrell sprites /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request As title. ## Why It's Good For The Game What even is water? Apparently, our characters don't know. Now they do. ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: qol: Gave water a cup name so cups of water now appear as "cup of water" instead of "cup of.. what?" /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Adds a voiced mar emote, ported from VOREStation/VOREStation#7944. That PR has a handful of other emotes that we don't have either, if anyone else feels like porting other new ones too. https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/25853190/38bb1580-6560-4c53-aa22-5aa46f3f244f ## Why It's Good For The Game Mar. Good for shadekin. ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: add: Mar. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: add: Added second mime slot /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
…e, etc (#6262) Co-authored-by: silicons <no@you.cat> Co-authored-by: Zandario <zandarioh@gmail.com>
Co-authored-by: silicons <no@you.cat>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Totally fixes a game breaking issue. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game They're blue not red, clearly that's why redshields are a thing <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: tweak: Changes the blueshield tag from 'red' to 'blue' /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
fetish code
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request In the old version Airlock controllers used a badly implemented system for determining what to do. This PR reworks that system to use a set of defined states, in which the airlock can be. There is two kinds of states, stable and transforming. Stable states stay the same unless an order is given. Transforming states are actively altering the contents of the airlock chamber, like pressurizing. This system allows for for more reliable and predictable behaviour of airlocks. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game A key system for Space stations should be reliable and behave predicatable. The system that is replaced in this PR was not predicatable. <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: code: Airlocks now use properly implemented statemachines /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Adds a way for abilities to be targetable, including range. ![dreamseeker_LdiPg2xAvH](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/11361525/9ce5cb7c-c326-4683-ab80-36c65a8aa12a) Currently works using a carbon/human datum that is used as a middleman between the abilities and the clicks. Currently no ability uses it. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Ability versatility! <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: add: Ability targeting /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request As title. I scrolled through and fixed things that were bothering me. Main points: 1. Most drinks now have a bit of nutritional value. Some have a lot. No more are the days when you could drink 50 peanut butter milkshakes and not get fat. 2. Alcoholic drinks were largely rebalanced. I didn't get to all of them, mostly ignored the ones that seemed made-up, but for real ones, I tried to give them strengths that actually line up with their contents. I don't know why wine was stronger than whiskey, but it suuuure was. ## Why It's Good For The Game Mechanics should at least _sorta_ line up with expectation. The fact that a drink described as "Tyrmalin grog aggressively blended with unfiltered absinthe" was one of the weakest in the game was... weird. ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: tweak: Non-alcoholic drinks now generally add some nutriment tweak: Alcoholic drinks have had their strengths made a bit more logical /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: fix: fixed two doors appearing above walls, instead of floors /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
…… (#6286) …oduction <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Gives robots the information they need to know that they can setup geothermal power as well. <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: tweak: tweaked the examine text for geothermal power /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: fix: fixed access control airlocks not cycling /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
…ive signal proc (#6287) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request The portable/huge/stationary/scrubbers dont use power, and essentially delete the gases they filter out, that is bad. This PR allows those scrubbers to be replaced for the purpose of scrubbing. A second PR will follow that will add Heater that the airlocks can control, so we can rid ourselves from those monstrosities. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Replaces unrealistic mechanics with more realistic ones <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: add: Added mapping helpers for scrubbers in airlocks /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Technically a regression. Smart overlays do not play nice with doors for reasons unknown. ## Why It's Good For The Game some overlays actually show up now. ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Adds ["Hush (ft. Mizz Fish)" by kroh](https://www.youtube.com/watch?v=Qflixb8ss3Q) to the hacked jukebox songs, under the Electronic tab. It's a secret song since the lyrics directly reference the Syndicate (although it's not actually technically our Syndicate), so probably not NT-approved. ## Why It's Good For The Game It's a cool song. Also the syndicate reference is kind of on the nose.
## About The Pull Request This PR resolves the issue of the traits attacks not applying as well rebalancing them to be a meaningful change. As for the reason as to why: A basic human attack does 5 to 10 damage. A claw attack does 5 damage. A sharp bite does 3 damage. The numbing bite injects ~2.5 numbying enzyme per hit with 20 being the OD So not only would it mean that spending 1 point on sharp attacks would actually nerf you. But also if you went the extra mile to take the numbing bite, it would take roughly 8 hits just to reach the OD threshold. A mere toolbox does 10 damage already, a welder even 15. So you would be able to put someone into crit with just 7 hits using a welder. Making the whole trait obsolete by the most basic items. Instead I have given claws and bites a fixed damage number of 10 with a slightly better armor rating pierce. Not as powerful as Vox claws but better. As for the venomous bite, I am a bit undecided with what toxin to use and the quantity per inject. From a little testing I did, injecting 2 units of basic toxin is not a whole ton and barely feels like it has an impact. Yet this also has the potential to be stupid powerful if tuned up again.
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Before: strength of the booze didn't matter, just how much you took, and damage went up quadratically with dose. This was mostly because I didn't understand how the actual dose system worked, ha. After: damage is 50*species mod*amount metabolized/strength. This is balanced around 1 tox damage per unit of beer; you get 5x as much from deathbell, 3.333... times as much from vodka, and so on. ## Why It's Good For The Game It rarely, if ever, comes into effect, but it's best that it acts in a way that's predictable. ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: tweak: Alcohol intolerance damage now makes more sense /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request 1. **Fixes Pathing Bug With Cow Crates.* ## Why It's Good For The Game 1. _It turns out the crate for furnace grubs had the same path as the cow crate, overwriting the crate so that cows became unorderable. This fixes that._ ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: fix: Fixes pathing bug with cow crates. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Title ## Why It's Good For The Game Table unflipping failing should fail to unflip the table ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: fix: Table unflipping now fails if it fails /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
This pull request updates the TGS DMAPI to the latest version. Please note any breaking or unimplemented changes before merging. Co-authored-by: tgstation-server <tgstation-server@users.noreply.github.com>
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Updates to latest Cit-RP master.