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Game Boy prototypes

A collection of prototype programs for the Game Boy, mostly just toying around.

Daycycle

Pallet Town, through day and night

Implementing a day/night cycle using a rather large palette table.

Den

Initial work on per-scanline palette changes.

Lapras

Initial work on high-colour Lapras tiles that degrade to monochrome gameboys gracefully. Doesn't actually work on those yet.

Scanlines

Testing throughput of distinct colours.

18986 distinct but noisy colours

Squish

Squishing the top lines, while trying to retain some recognisability by frame mixing. Kinda 256 pixels in height.

Transparency

Text box overlaying background.

Chat bubble transparent on top of Pallet Town

Weather

Weather effect using semitransparent window.

Circling over rainy Pallet Town

Documentation (ref.rgbasm)

Developer's notes, describes register usage and various other information.

Tools

Colors

Count distinct colours in png image.

Palette

Given three bytes (R, G and B) in hex, outputs various rgbasm instructions with these colours, in the GBC 15-bit format.

Releases

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