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Potential fix for issue #107 #118
base: plank-sack
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This now only needs review on if it catches Make Plank correctly. @Enriath |
So, this isn't something I'm able to test, as I do not have an active sub. I also don't have the money to buy a sub for such a short amount of time, both in game and IRL. But even still, I feel like this is quite overengineered. Unless there's some super sneakret training method I cannot even begin to fathom, there's not going to be a situation where logs will become planks & planks will get used in a way that causes issues, so having an entirely separate snapshot (and all the infrastructure to support it) feels very extra. |
I actually made this because UIMs have several methods that include going to chop trees and make planks from those logs. I definitely agree that the solution I wrote was overkill, but I didn't want to refactor the entire plugin haha |
I should note that I'm down to do a big cleanup, just a matter of never having heard back from you yet so I didn't know if it'd be worth the effort |
Hello!
This is a potential fix for issue #107. I have not yet done rigorous testing, and lack the ability to test if my Plank Make fix works due to lack of the magic level to cast it. I'm fairly sure there's gonna be some other context menu that uses "Make" for its menu option name, which will need a check for.
Feel free to suggest any changes to the actual formatting of the code as well, I just whipped this up real quick.
Thanks!