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Made ping readout show in ms #1420

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Mar 1, 2024
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2 changes: 1 addition & 1 deletion Loader/Loader/Loader.server.lua
Original file line number Diff line number Diff line change
Expand Up @@ -82,7 +82,7 @@ else
ModuleID = 7510592873; --// https://www.roblox.com/library/7510592873/Adonis-MainModule
LoaderID = 7510622625; --// https://www.roblox.com/library/7510622625/Adonis-Loader-Sceleratis-Davey-Bones-Epix

--// Note: The nightly module is updated frequently with ever commit merged to the master branch on the Adonis repo.
--// Note: The nightly module is updated frequently with every commit merged to the master branch on the Adonis repo.
--// It is prone to breaking, unstable, untested, and should not be used for anything other than testing/feature preview.
NightlyMode = false; --// If true, uses the nightly module instead of the current release module.
NightlyModuleID = 8612978896; --// https://www.roblox.com/library/8612978896/Nightlies-Adonis-MainModule
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2 changes: 1 addition & 1 deletion MainModule/Client/UI/Default/PerfStats.lua
Original file line number Diff line number Diff line change
Expand Up @@ -44,7 +44,7 @@ return function(data, env)
"Render: %.1f fps\nPhysics: %.1f fps\nPing: %d ms",
1 / service["RunService"].RenderStepped:Wait(),
workspace:GetRealPhysicsFPS(),
service.Players.LocalPlayer:GetNetworkPing()
service.Players.LocalPlayer:GetNetworkPing() * 1000
)
task.wait(1)
until not gfps or not gTable.Active
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