Releases: EricPlayZ/EGameTools
v1.2.4
Misc
- Added compatibility with v1.19 Tower Raid: Halloween Run update
- Improved CPU performance at game startup when using the mod, this should stop the system from freezing for some people when starting up the game
- Improved memory signature scanning, increasing reliability and performance; if you encounter issues with classes in the Debug menu being NULL, please open up a bug report!
- Improved MountDataPaks hook error detection (the error related to MountDataPaks should not show up in the console as often anymore)
Full Changelog: v1.2.3...v1.2.4
v1.2.3
Bug fixes
- Fixed co-op issues related to Player and Weapon options, such as God Mode, Player Health, Player Immunity, Weapon Durability sliders not working (if you still run into issues, please open a bug report!)
Full Changelog: v1.2.2...v1.2.3
v1.2.2
Misc
- Added compatibility with v1.18.0 "Community QoL" update
Bug fixes
- Fixed an issue with classes not always getting detected correctly for everyone (Debug tab; if you still run into issues, please open a bug report!)
Full Changelog: v1.2.1...v1.2.2
v1.2.1
Misc
- Added compatibility with v1.17.2 Tower Raid update
- Added a .PDB file included by default with the mod, for debugging purposes in case the game crashes, now I can more easily detect the cause of a game crash!
- Added a crash handler which handles game crashes and generates a "EGameTools-dump.dmp" file in the game's exe directory for debugging purposes; if you encounter a crash and this file gets generated, please send it to me anywhere you can, for example on Discord, so I can try to find out the cause of the game crash!
Bug fixes
- Fixed "Game Speed" (World) not getting applied with the mod menu opened while having another tab selected other than the World tab
Full Changelog: v1.2.0...v1.2.1
v1.2.0
Misc
- Added compatibility with v1.16.2 hotfix update
- Added the ability of using .PAK mods inside "EGameTools\UserModFiles"; just drag and drop a .PAK inside the folder, rename it to whatever you like and enjoy! CREDITS TO @12brendon34 on Discord for finding out how to implement this feature!
- Added "Player Immunity" slider (Player)
- Added "Old World Money" slider (Player)
- Added "Unlimited Immunity" (Player)
- Added "Unlimited Stamina" (Player)
- Added "Unlimited Items" (Player) - stops the game from lowering the amount of items such as consumables / throwables when using them, alongside other inventory items such as ammo, lockpicks and other items; WARNING: this will not stop the item from getting removed from your inventory if you drop the entire amount; currently, if the amount of item is 1, it will still drop from your inventory unfortunately
- Added "One-Hit Kill" (Player)
- Added "Invisible to Enemies" (Player)
- Added "Allow Grapple Hook in Safezone" (Player)
- Added "Disable Air Control" (Player)
- Added "Current Weapon Durability" slider (Weapon) - currently only works while your weapon is physically equipped in your hand
- Added "Unlimited Durability" (Weapon)
- Added "Unlimited Ammo" (Weapon)
- Added "No Spread" (Weapon)
- Added "No Recoil" (Weapon)
- Added "Instant Reload" (Weapon)
- Added "Lens Distortion" slider (Camera)
- Added "GoPro Mode" (Camera) - this is best used with Head Bob Reduction set to 0 and Player FOV Correction set to 0 in game options; thank you to @c.r.e.x on Discord for the idea of adding this feature!
- Added "Disable Head Correction" (Camera) - disables centering of the player's hands to the center of the camera
- Added "Teleport to Coords" with X, Y, Z inputs (Teleport), with a "Get Player Coords" button which will automatically fill the X, Y and Z inputs
- Added "Teleport to Waypoint" (Teleport); WARNING: if the waypoint is selected to track an object/item on the map, Teleport to Waypoint will not work, if so just set the waypoint nearby instead; WARNING: your player height won't change when teleporting, so make sure you catch yourself if you fall under the map because of the teleportation
- Added "Saved Locations" in Teleport menu, with the ability of saving, deleting and teleporting to said locations; these locations are saved in the config file and will contain a name and a set of coordinates for each location; to reset back to the default list, remove the list from inside the config file and go back into the game
- Added "Increase Data PAKs Limit" (Misc; requires game restart to apply) - you can now add more than 8 data PAKs, e.g. data8.pak, data9.pak, data10.pak, etc, up to 200 PAKs in total
- Added "Disable Data PAKs CRC Check" (Misc; requires game restart to apply) - stops the game from scanning data PAKs, which allows you to use data PAK mods in multiplayer as well
- Added "Disable Savegame CRC Check" (Misc; requires game restart to apply) - stops the game from falsely saying your savegame is corrupt whenever you modify it
- Added tooltips when hovering over buttons and sliders inside the mod menu
Bug fixes
- Fixed "God Mode" (Player) staying enabled after toggling FreeCam off
- Fixed "God Mode" (Player) not working properly or at all in multiplayer
- Fixed blood overlay still displaying after falling from a great height with "God Mode" (Player) enabled
- Fixed volatiles still being able to kill you when they jump on top of you while "God Mode" (Player) is enabled
- Fixed "Disable Out of Bounds Timer" (Player) not working in missions
- Fixed player variables saving and loading using old version of player_variables.scr (which made Max Health drop to negative infinite)
- Fixed options that make use of player variables not returning back to their original value after disabling them
- Fixed immunity drastically being lowered while rapidly changing the time forward with the "Time" slider (World) at night or while in a dark zone
- Fixed long paths to mods inside UserModFiles causing a game crash or causing the mods to not load at all
- Changed the config system to only write to the config file whenever there's a change in the mod menu
- Changed the way the mod menu gets the list of player variables, meaning the player variables list should self-update, with no manual intervention required even after a game update
Full Changelog: v1.1.3...v1.2.0
v1.1.3
Misc
- Added compatibility with v1.16.0 "Nightmare Mode" update
- Added function hooking timeout for easier debugging
- Fetch game version using Windows' API instead of using the game's function
Bug fixes
- Fixed really fast player speed when executing a slow motion kill, dodging or ground pounding at 1.00x game speed (will still happen at any other game speed unfortunately)
New Contributors
Full Changelog: v1.1.2...v1.1.3
v1.1.2
Misc
- Added compatibility with v1.15.2 "Firearms" update
- If you get a message pop-up, or an error in the console window about a problem creating a shortcut, please open Windows Settings and, for Windows 11, go to System -> For developers and enable "Developer Mode", or for Windows 10, go to Update & Security -> For developers and enable "Developer Mode"; after doing this, restart the game and there should be no issues with shortcut creation anymore (blame Microsoft, I have no idea why you have to enable this setting just to create some shortcuts!)
Notes
Bug fixes for various features will come in later updates, please be patient!
Sorry for the long wait! I haven't had enough time on my hands to update the mod, and I had some issues with how I would be handling updates from now on. I wanted a way to make the latest mod version support older game versions too.
So e.g. 5 months from now, I'd want the latest mod version to support the latest game version (e.g. v1.19.1) AND support every other older version, down to v1.14.x, this way people could use the latest features of this mod, with older game versions.
Unfortunately, I haven't found a way to do this yet, so I will be setting this aside for some other time. For now, I'll release this compatibility patch!
You should also expect less updates in the future, as I'm going to be pretty busy this year, with my final exam, driving school, and so many other things!
Thank you everyone for the support <3
Full Changelog: v1.1.1...v1.1.2
v1.1.1
Bug fixes
- Added a message box that warns the user of shortcut creation failure
- Fixed frequent crashes when using DX12, sometimes DX11 too
- Fixed frequent crashing at game startup
- Fixed crashing when trying to use ".model" mods with the custom file loading system; PLEASE keep in mind that I haven't found a fix for this yet! Custom ".model" files will not get loaded from "UserModFiles"
- Fixed Slow Motion not changing back to the original game speed when deactivated
- (Hopefully) fixed certain features like Use TPP Model or Player Variables not working at all for some users (if it still happens, please let me know!)
Full Changelog: v1.1.0...v1.1.1
v1.1.0
Features
- You can now load custom mod files from "EGameTools\UserModFiles"! Please read the new "Welcome" screen which explains how to use this feature and how to use the rest of the mod menu
- By using the directory mentioned earlier for mod files, you can reload most of them by just reloading the savegame!
- Mod menu UI/UX revamp
- Added "Reload Jump Params", using the directory mentioned earlier (Player)
- Added "One-handed Mode" (Player)
- Added "Nightrunner Mode", default button is "F9" (Player)
- Added "Disable Game Pause While AFK" (Misc)
- Added "Freeze Time" (World)
- Added "Game Speed" slider (World)
- Added "Slow Motion", default button is "4" (World)
- Added a "Debug" menu tab (mainly used for troubleshooting)
- Added logging to file (mainly used for troubleshooting)
Bug fixes
- Changed "Menu Transparency" to "Menu Opacity"
- Fixed having a weird offset of the entire map view when FreeCam is enabled
- Fixed player dying from switching FreeCam off after flying to high altitudes/through walls with "Teleport Player to Camera" option
- Fixed FOV slider not changing FOV while using FreeCam
That's it for this update! The next few updates will include some more bug fixes rather than new, big features, so stay tuned!
Full Changelog: v1.0.4...v1.1.0
v1.0.4f
- Fixed FreeCam Speed not changing
Full Changelog: v1.0.4e...v1.0.4f