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Avatar NPC Animations #5115

Merged
merged 14 commits into from
Feb 9, 2022
Merged

Avatar NPC Animations #5115

merged 14 commits into from
Feb 9, 2022

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HexaField
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@HexaField HexaField commented Feb 8, 2022

Summary

Allows models to have animations applied if they are avatars, and the avatar model animates in the editor and location appropriately.

Also fixes a few other problems with editor engine init and users being patched from a location breaking the editor.

Checklist

  • Pre-push checks pass npm run check
    • Linter passing via npm run lint
    • Unit & Integration tests passing via npm run test:packages
    • Docker build process passing via npm run build-client
  • If this PR is still a WIP, convert to a draft
  • When this PR is ready, mark it as "Ready for review"
  • Changes have been manually QA'd
  • Changes reviewed by at least 2 approved reviewers

References

References to pertaining issue(s)

QA Steps

  1. git checkout pr_branch_name
  2. npm install
  3. npm run dev-reinit
  4. npm run dev

List any additional steps required to QA the changes of this PR, as well as any supplemental images or videos.

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Reviewers for this PR

@HexaField HexaField marked this pull request as ready for review February 9, 2022 07:45
@HexaField HexaField merged commit ae5494d into dev Feb 9, 2022
@HexaField HexaField deleted the avatar-npc-animations branch February 9, 2022 08:06
HexaField added a commit that referenced this pull request Feb 9, 2022
* Changes for common typings

* client now uses server typings

* added user types

* added invite and invite type interfaces

* Avatar NPC Animations (#5115)

* set up avatar integration testing

* make smaller functions

* fix issue

* temporary git push

* refactor avatar functions, improve a bunch of avatar model handling

* avatars load and animate in both editor and location, but have retargeting issue

* fix user patching from location, avatar loop animation works properly, editor init bug

* fix bug with processing loopable avatar model twice

* fix bug with loading new loopable avatar model

Co-authored-by: rondoor <webglsuperflow2021@gmail.com>

* added analytics, create & update Bot, activeRoute  types (#5076)

* added analytics, create & update Bot, activeRout  types

* fix create and update bot when instance is null

Co-authored-by: Josh Field <joshfield999@gmail.com>
Co-authored-by: Kevin KIMENYI <kimenyikevin@gmail.com>

* Distributed authority (#5120)

* Add object authorized tag and related logic.

* Rename NetworkObjectOwnedTag to NetworkObjectAuthorityTag.
Discard any incoming network updates for objects that we have authority over.

* Add network actions for requesting and transfer of network authority over an object.
Integrate switching of authority with equippable objects.

* Update test for new logic.

Co-authored-by: Gheric Speiginer <gheric.speiginer@gmail.com>
Co-authored-by: Josh Field <joshfield999@gmail.com>

* Changes for common typings (#5049)

* Changes for common typings

* client now uses server typings

* all typescript inherit from root

* fix remaining types, disable client types for now

* make test happy

* remove old test

Co-authored-by: HexaField <joshfield999@gmail.com>
Co-authored-by: Zulqarnain Hanif <30355034+zulqarnainhanif@users.noreply.github.com>

* fix merge error

Co-authored-by: hanzlamateen <hanzlamateen@live.com>
Co-authored-by: HexaField <joshfield999@gmail.com>
Co-authored-by: Zulqarnain Hanif <30355034+zulqarnainhanif@users.noreply.github.com>
Co-authored-by: rondoor <webglsuperflow2021@gmail.com>
Co-authored-by: Kevin KIMENYI <kimenyikevin@gmail.com>
Co-authored-by: Hamza Mushtaq <hamzamushtaq34@hotmail.com>
Co-authored-by: Gheric Speiginer <gheric.speiginer@gmail.com>
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2 participants