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Add Network Pose Update Component #8043

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Jun 1, 2023
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Summary

A summary of changes being made in this PR

References

closes #insert number here

Checklist

  • If this PR is still a WIP, convert to a draft
  • When this PR is ready, mark it as "Ready for review"
  • ensure all checks pass
  • Changes have been manually QA'd
  • Changes reviewed by at least 2 approved reviewer

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List any additional steps required to QA the changes of this PR, as well as any supplemental images or videos.

x *= VEC3_MAX_RANGE * VEC3_PRECISION_MULT * offset_mult
y *= VEC3_MAX_RANGE * VEC3_PRECISION_MULT * offset_mult
z *= VEC3_MAX_RANGE * VEC3_PRECISION_MULT * offset_mult
// Since avatar velocity values are too small and precison is lost when quantized
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If the quantization and low precision is affecting avatars, wouldn't it be affecting other objects as well?

@HexaField HexaField merged commit f9a6b64 into dev Jun 1, 2023
@HexaField HexaField deleted the network-updates-component branch June 1, 2023 22:14
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2 participants