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feat(TransformProperty): local transform component mode #8439
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this works fine, but we cannot update transform properties on the TransformComponent the same way we do with LocalTransformComponent (via the gizmo), we need to compute and update the TransformComponent directly, or it has incorrect transformations applied and sometimes does not work, snapping back to the original position. We still need to update the gizmo accordingly
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Using the vector3 scrubbers in the properties panel when using non local transform resets all the values to 0
IMO we should always be editing the local transform by default, with an option to edit the world transform (by modifying the local transform behind the scenes). |
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this needs to be rewritten to work with our new snapshots concept
…into feat/use-local-transform-component
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Looks like this works as intended after resolving merge conflicts
Summary
Added a boolean input to use
LocalTranformComponent
when the input is checked.References
closes #8432
Checklist
QA Steps
List any additional steps required to QA the changes of this PR, as well as any supplemental images or videos.