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Fix skinned mesh lag spikes #8703

Merged
merged 3 commits into from
Sep 11, 2023
Merged

Fix skinned mesh lag spikes #8703

merged 3 commits into from
Sep 11, 2023

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AidanCaruso
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Summary

Fixes cases of skinned mesh lag spikes by disabling bvh generation and all following logic that enables threejs raycast layers for camera occlusion.

References

closes #insert number here

Checklist

  • If this PR is still a WIP, convert to a draft
  • When this PR is ready, mark it as "Ready for review"
  • ensure all checks pass
  • Changes have been manually QA'd
  • Changes reviewed by at least 2 approved reviewer

QA Steps

List any additional steps required to QA the changes of this PR, as well as any supplemental images or videos.

@AidanCaruso AidanCaruso added this pull request to the merge queue Sep 11, 2023
Merged via the queue into dev with commit 9890c3d Sep 11, 2023
7 of 8 checks passed
@AidanCaruso AidanCaruso deleted the more-animation-fixes branch September 11, 2023 16:27
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2 participants