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Optimize, Fix, and improve #8772

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merged 3 commits into from
Sep 14, 2023

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DanielBelmes
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@DanielBelmes DanielBelmes commented Sep 13, 2023

Summary

  • Added load event on window for e2e testing
  • Fixed Drop Shadow raycasting
  • Disabling shadows now disables shadowmap in threejs saving a couple draw calls
  • Optimized system execute saving a couple ms

References

#8771

Checklist

  • If this PR is still a WIP, convert to a draft
  • When this PR is ready, mark it as "Ready for review"
  • ensure all checks pass
  • Changes have been manually QA'd
  • Changes reviewed by at least 2 approved reviewer

QA Steps

…o IsMobile, add load event, small engine optimization
packages/engine/src/scene/systems/ShadowSystem.tsx Outdated Show resolved Hide resolved
packages/engine/src/scene/systems/ShadowSystem.tsx Outdated Show resolved Hide resolved
packages/engine/src/xr/XRState.ts Outdated Show resolved Hide resolved
@HexaField HexaField merged commit e99164b into dev Sep 14, 2023
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@HexaField HexaField deleted the 8771-bug-optimizations-for-engine-and-nice-features branch September 14, 2023 21:37
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[Bug]: Optimizations for Engine and nice features
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