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[No QA] Opt out of crashlytics with environment variable #12611
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@sobitneupane @dangrous One of you needs to copy/paste the Reviewer Checklist from here into a new comment on this PR and complete it. If you have the K2 extension, you can simply click: [this button] |
Hey! Code looks good, but I'm struggling to test. I've managed to make the release build on my Simulator, and it successfully crashes in 15 seconds. I've also gotten access to Crashlytics. But, I'm not seeing any crashes in the dashboard despite adding the diff. However, I'm just literally seeing no crashes from any source in the past 60 minutes, so maybe I'm looking in the wrong place? This is the link I'm using - https://console.firebase.google.com/project/expensify-chat/crashlytics/app/ios:com.chat.expensify.chat/issues?state=all&time=last-hour&tag=all - if that's not right let me know where I should go - thanks! |
@dangrous did you reopen the app after it crashed? Do you have a physical device you can test on? The link looks correct to me, maybe there's an issue with simulator (I used my iPhone to test in this case). |
Bump @sobitneupane |
Yeah I tried reopening it and was definitely getting the crash, but no Crashlytics. I do have a physical iOS device but don't have it set up to test with XCode yet. I can get that started shortly! |
@marcaaron I don't have access to Crashlytics dashboard
|
@sobitneupane That's ok just review the code if you can. @dangrous mind taking over the testing for this? |
Yep! Happy to. Once I get my physical device set up (the convo you're in in Slack) I can try again, since I wasn't able to get anything sent to Crashlytics (with or without the change) on my simulator. |
Blah even on a physical device, I'm still seeing:
in the logs. I made sure the build settings look like yours (release, unchecked debug executable) and I looked through other settings to see if there was anything else (found a couple places where constants were declared e.g. |
Hmm weird. Maybe cleaning the build folder will help? |
I would also try deleting the app off of the physical device and reinstalling it. |
Interesting, I tried that and am now getting a different note in the logs (and the app isn't crashing anymore) - I'm starting fresh with a completely new App directory and then trying again... |
Okay, so good/bad news. Good: I finally got it working! Successfully saw my crash reports in Crashlytics. Bad: I saw crash reports when I shouldn't have, as well (the I can move on to Android for now. Will the regular |
Awesome! Thanks for sticking it out!
Weird, that seems... wrong. Because if you do not have this variable set at all it should default to Line 75 in 7bc444c
And this code here should run to disable the crash reporting
What do you get when you One thing that I've run into before is that while just about everything in the app "hot reloads" the config vars do not (especially when building for release which bundles the JS). So, if you're changing one of those you'll need to create a whole new build (sorry in advance you know this already and your problem is something else).
Fun stuff 😄 it will not, because the debug version of the apps will always skip crash reporting. It only affects release builds. Instructions on how to build one of those for Android here. |
hm, yeah console.log says false. Maybe it was a hot reload thing? I'll try again a couple times and see what I can make of it. |
Okay it looked like that worked! I guess something wasn't fully loaded. Will look at android first thing tomorrow. Sorry this is all taking forever to test. |
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Reviewer Checklist
@dangrous Changes look good. SEND_CRASH_REPORTS is false in dev.🎀👀🎀 C+ reviewed
- I have verified the author checklist is complete (all boxes are checked off).
- I verified the correct issue is linked in the
### Fixed Issues
section above - I verified testing steps are clear and they cover the changes made in this PR
- I verified the steps for local testing are in the
Tests
section - I verified the steps for Staging and/or Production testing are in the
QA steps
section - I verified the steps cover any possible failure scenarios (i.e. verify an input displays the correct error message if the entered data is not correct)
- I turned off my network connection and tested it while offline to ensure it matches the expected behavior (i.e. verify the default avatar icon is displayed if app is offline)
- I verified the steps for local testing are in the
- I checked that screenshots or videos are included for tests on all platforms
- I included screenshots or videos for tests on all platforms
- I verified tests pass on all platforms & I tested again on:
- iOS / native
- Android / native
- iOS / Safari
- Android / Chrome
- MacOS / Chrome
- MacOS / Desktop
- If there are any errors in the console that are unrelated to this PR, I either fixed them (preferred) or linked to where I reported them in Slack
- I verified proper code patterns were followed (see Reviewing the code)
- I verified that any callback methods that were added or modified are named for what the method does and never what callback they handle (i.e.
toggleReport
and notonIconClick
). - I verified that comments were added to code that is not self explanatory
- I verified that any new or modified comments were clear, correct English, and explained "why" the code was doing something instead of only explaining "what" the code was doing.
- I verified any copy / text shown in the product was added in all
src/languages/*
files - I verified any copy / text that was added to the app is correct English and approved by marketing by adding the
Waiting for Copy
label for a copy review on the original GH to get the correct copy. - I verified proper file naming conventions were followed for any new files or renamed files. All non-platform specific files are named after what they export and are not named "index.js". All platform-specific files are named for the platform the code supports as outlined in the README.
- I verified the JSDocs style guidelines (in
STYLE.md
) were followed
- I verified that any callback methods that were added or modified are named for what the method does and never what callback they handle (i.e.
- If a new code pattern is added I verified it was agreed to be used by multiple Expensify engineers
- I verified that this PR follows the guidelines as stated in the Review Guidelines
- I verified other components that can be impacted by these changes have been tested, and I retested again (i.e. if the PR modifies a shared library or component like
Avatar
, I verified the components usingAvatar
have been tested & I retested again) - I verified all code is DRY (the PR doesn't include any logic written more than once, with the exception of tests)
- I verified any variables that can be defined as constants (ie. in CONST.js or at the top of the file that uses the constant) are defined as such
- If a new component is created I verified that:
- A similar component doesn't exist in the codebase
- All props are defined accurately and each prop has a
/** comment above it */
- The file is named correctly
- The component has a clear name that is non-ambiguous and the purpose of the component can be inferred from the name alone
- The only data being stored in the state is data necessary for rendering and nothing else
- For Class Components, any internal methods passed to components event handlers are bound to
this
properly so there are no scoping issues (i.e. foronClick={this.submit}
the methodthis.submit
should be bound tothis
in the constructor) - Any internal methods bound to
this
are necessary to be bound (i.e. avoidthis.submit = this.submit.bind(this);
ifthis.submit
is never passed to a component event handler likeonClick
) - All JSX used for rendering exists in the render method
- The component has the minimum amount of code necessary for its purpose, and it is broken down into smaller components in order to separate concerns and functions
- If a new CSS style is added I verified that:
- A similar style doesn't already exist
- The style can't be created with an existing StyleUtils function (i.e.
StyleUtils.getBackgroundAndBorderStyle(themeColors.componentBG
)
- If the PR modifies a generic component, I tested and verified that those changes do not break usages of that component in the rest of the App (i.e. if a shared library or component like
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is modified, I verified thatAvatar
is working as expected in all cases) - If the PR modifies a component related to any of the existing Storybook stories, I tested and verified all stories for that component are still working as expected.
- I have checked off every checkbox in the PR reviewer checklist, including those that don't apply to this PR.
Screenshots
Web
Mobile Web - Chrome
Mobile Web - Safari
Desktop
iOS
Android
Blah unfortunately test failures (not related to your stuff I assume) - can you merge main and then I can merge! (I'm hoping that'll also fix the PR Reviewer Checklist check too since that's also not working even though @sobitneupane I can see you filled it out correctly... |
Awesome thanks @sobitneupane and @dangrous - great job testing here 🙇 I updated the PR checklist to the latest version but it might be that the reviewer template has changed. |
@marcaaron looks like this was merged without the test (job 1) test passing. Please add a note explaining why this was done and remove the |
Checklists are all filled out not sure why that check continues to fail. |
🚀 Deployed to staging by @marcaaron in version: 1.2.30-0 🚀
|
🚀 Deployed to staging by @marcaaron in version: 1.2.30-0 🚀
|
🚀 Deployed to production by @luacmartins in version: 1.2.30-0 🚀
|
PR was deployed to production 11 days ago. Requesting for C+ payment here as I don't have access to the linked issue. cc: @marcaaron @dangrous |
@marcaaron should we add the Bug Zero label here to grab someone to help with payment? Not sure how that process works in this case. |
@dangrous Not sure either! Seems like a good question for the |
According to https://expensify.slack.com/archives/C02NK2DQWUX/p1667333777293729?thread_ts=1665685158.152769&cid=C02NK2DQWUX,
|
Sorry about that @sobitneupane - getting someone on this now |
👋 @sobitneupane I've sent you a contract. Let me know when you accept and I'll settle it up 👍 |
@trjExpensify Accepted. |
Settled! 👍 |
Details
Local release build crashes are reaching crashlytics - this should make them opt-out when local release builds crash and eliminate and false positives.
Fixed Issues
$ https://github.com/Expensify/Expensify/issues/230440
Tests
QA Steps
❌
PR Author Checklist
### Fixed Issues
section aboveTests
sectionQA steps
sectiontoggleReport
and notonIconClick
).src/languages/*
filesWaiting for Copy
label for a copy review on the original GH to get the correct copy.STYLE.md
) were followedAvatar
, I verified the components usingAvatar
have been tested & I retested again)/** comment above it */
this
properly so there are no scoping issues (i.e. foronClick={this.submit}
the methodthis.submit
should be bound tothis
in the constructor)this
are necessary to be bound (i.e. avoidthis.submit = this.submit.bind(this);
ifthis.submit
is never passed to a component event handler likeonClick
)StyleUtils.getBackgroundAndBorderStyle(themeColors.componentBG
)Avatar
is modified, I verified thatAvatar
is working as expected in all cases)PR Reviewer Checklist
The reviewer will copy/paste it into a new comment and complete it after the author checklist is completed
### Fixed Issues
section aboveTests
sectionQA steps
sectiontoggleReport
and notonIconClick
).src/languages/*
filesWaiting for Copy
label for a copy review on the original GH to get the correct copy.STYLE.md
) were followedAvatar
, I verified the components usingAvatar
have been tested & I retested again)/** comment above it */
this
properly so there are no scoping issues (i.e. foronClick={this.submit}
the methodthis.submit
should be bound tothis
in the constructor)this
are necessary to be bound (i.e. avoidthis.submit = this.submit.bind(this);
ifthis.submit
is never passed to a component event handler likeonClick
)StyleUtils.getBackgroundAndBorderStyle(themeColors.componentBG
)Avatar
is modified, I verified thatAvatar
is working as expected in all cases)Screenshots
I'm only testing on Web (to verify the build still works), iOS and Android
Web
iOS
Android